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Multiplayer.cpp
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Framework.h"
#include "Bitmap.h"
#include "YesNoMessageBox.h"
#include "keydefs.h"
#include "PlayerIntroduceDialog.h"
#ifdef XASH_IMGUI
#include "imgui_menu/imgui_menu_msgbox.h"
#include "imgui_menu/imgui_menu_server.h"
#endif
namespace ui {
#define ART_BANNER "gfx/shell/head_multi"
class CMenuMultiplayer : public CMenuFramework
{
public:
CMenuMultiplayer() : CMenuFramework( "CMenuMultiplayer" ) { }
void AskPredictEnable() { msgBox.Show(); }
private:
void _Init() override;
// prompt dialog
CMenuYesNoMessageBox msgBox;
};
static CMenuMultiplayer uiMultiPlayer;
/*
=================
CMenuMultiplayer::Init
=================
*/
void CMenuMultiplayer::_Init( void )
{
// memset( &uiMultiPlayer, 0, sizeof( CMenuMultiplayer ));
AddItem( background );
banner.SetPicture( ART_BANNER );
AddItem( banner );
AddButton( "Internet game", "View list of a game internet servers and join the one of your choice", PC_INET_GAME, UI_InternetGames_Menu, QMF_NOTIFY );
// AddButton( "Spectate game", "Spectate internet games", PC_SPECTATE_GAMES, NoopCb, QMF_GRAYED | QMF_NOTIFY );
AddButton( "LAN game", "Set up the game on the local area network", PC_LAN_GAME, UI_LanGame_Menu, QMF_NOTIFY );
AddButton( "Customize", "Choose your player name, and select visual options for your character", PC_CUSTOMIZE, UI_PlayerSetup_Menu, QMF_NOTIFY );
AddButton( "Controls", "Change keyboard and mouse settings", PC_CONTROLS, UI_Controls_Menu, QMF_NOTIFY );
AddButton( "Done", "Go back to the Main menu", PC_DONE, VoidCb( &CMenuMultiplayer::Hide ), QMF_NOTIFY );
msgBox.SetMessage( "It is recomended to enable client movement prediction.\nPress OK to enable it now or enable it later in ^5(Multiplayer/Customize)");
msgBox.SetPositiveButton( "Ok", PC_OK );
msgBox.SetNegativeButton( "Cancel", PC_CANCEL );
msgBox.HighlightChoice( CMenuYesNoMessageBox::HIGHLIGHT_YES );
SET_EVENT_MULTI( msgBox.onPositive,
{
EngFuncs::CvarSetValue( "cl_predict", 1.0f );
EngFuncs::CvarSetValue( "menu_mp_firsttime", 0.0f );
UI_PlayerIntroduceDialog_Show( &uiMultiPlayer );
});
SET_EVENT_MULTI( msgBox.onNegative,
{
EngFuncs::CvarSetValue( "menu_mp_firsttime", 0.0f );
UI_PlayerIntroduceDialog_Show( &uiMultiPlayer );
});
msgBox.Link( this );
}
/*
=================
CMenuMultiplayer::Precache
=================
*/
void UI_MultiPlayer_Precache( void )
{
EngFuncs::PIC_Load( ART_BANNER );
}
/*
=================
UI_MultiPlayer_Menu
=================
*/
void UI_MultiPlayer_Menu( void )
{
if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY )
return;
#ifdef XASH_IMGUI
//ui::MsgBox_Open("是否要连接柑橘服务器?", std::bind(EngFuncs::ClientCmd, false, "connect z4cs.com:5555\n"));
Server_Open();
#else
uiMultiPlayer.Show();
if( EngFuncs::GetCvarFloat( "menu_mp_firsttime" ) && !EngFuncs::GetCvarFloat( "cl_predict" ) )
{
uiMultiPlayer.AskPredictEnable();
}
else if( !ui::Names::CheckIsNameValid( EngFuncs::GetCvarString( "name" ) ) )
{
UI_PlayerIntroduceDialog_Show( &uiMultiPlayer );
}
#endif
}
ADD_MENU( menu_multiplayer, UI_MultiPlayer_Precache, UI_MultiPlayer_Menu );
}