-
Notifications
You must be signed in to change notification settings - Fork 48
/
Copy pathSaveLoad.cpp
97 lines (80 loc) · 2.51 KB
/
SaveLoad.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Framework.h"
#include "Bitmap.h"
#include "PicButton.h"
#include "Action.h"
namespace ui {
#define ART_BANNER "gfx/shell/head_saveload"
class CMenuSaveLoad : public CMenuFramework
{
public:
CMenuSaveLoad() : CMenuFramework( "CMenuSaveLoad" ) { }
private:
void _Init();
CMenuAction hintMessage;
char hintText[MAX_HINT_TEXT];
};
static CMenuSaveLoad uiSaveLoad;
/*
=================
UI_SaveLoad_Init
=================
*/
void CMenuSaveLoad::_Init( void )
{
strcat( hintText, "During play, you can quickly save your game by pressing " );
strcat( hintText, EngFuncs::KeynumToString( KEY_GetKey( "save quick" )));
strcat( hintText, ".\nLoad this game again by pressing " );
strcat( hintText, EngFuncs::KeynumToString( KEY_GetKey( "load quick" )));
strcat( hintText, ".\n" );
banner.SetPicture(ART_BANNER );
hintMessage.iFlags = QMF_INACTIVE;
hintMessage.colorBase = uiColorHelp;
hintMessage.SetCharSize( QM_SMALLFONT );
hintMessage.szName = hintText;
hintMessage.SetCoord( 360, 480 );
AddItem( background );
AddItem( banner );
AddButton( "Load game", "Load a previously saved game", PC_LOAD_GAME, UI_LoadGame_Menu, QMF_NOTIFY );
AddButton( "Save game", "Save current game", PC_SAVE_GAME, UI_SaveGame_Menu, QMF_NOTIFY );
AddButton( "Done", "Go back to the Main menu", PC_DONE, VoidCb( &CMenuSaveLoad::Hide ), QMF_NOTIFY );
AddItem( hintMessage );
}
/*
=================
UI_SaveLoad_Precache
=================
*/
void UI_SaveLoad_Precache( void )
{
EngFuncs::PIC_Load( ART_BANNER );
}
/*
=================
UI_SaveLoad_Menu
=================
*/
void UI_SaveLoad_Menu( void )
{
if( gMenu.m_gameinfo.gamemode == GAME_MULTIPLAYER_ONLY )
{
// completely ignore save\load menus for multiplayer_only
return;
}
uiSaveLoad.Show();
}
ADD_MENU( menu_saveload, UI_SaveLoad_Precache, UI_SaveLoad_Menu );
}