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NVDAHelper.py
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#NVDAHelper.py
#A part of NonVisual Desktop Access (NVDA)
#Copyright (C) 2008-2019 NV Access Limited, Peter Vagner, Davy Kager, Mozilla Corporation
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
import os
import sys
import winreg
import msvcrt
import versionInfo
import winKernel
import config
from ctypes import *
from ctypes.wintypes import *
from comtypes import BSTR
import winUser
import eventHandler
import queueHandler
import api
import globalVars
from logHandler import log
import time
import globalVars
versionedLibPath='lib'
if os.environ.get('PROCESSOR_ARCHITEW6432') == 'ARM64':
versionedLib64Path = 'libArm64'
else:
versionedLib64Path = 'lib64'
if getattr(sys,'frozen',None):
# Not running from source. Libraries are in a version-specific directory
versionedLibPath=os.path.join(versionedLibPath,versionInfo.version)
versionedLib64Path=os.path.join(versionedLib64Path,versionInfo.version)
_remoteLib=None
_remoteLoader64=None
localLib=None
generateBeep=None
VBuf_getTextInRange=None
lastLanguageID=None
lastLayoutString=None
#utility function to point an exported function pointer in a dll to a ctypes wrapped python function
def _setDllFuncPointer(dll,name,cfunc):
cast(getattr(dll,name),POINTER(c_void_p)).contents.value=cast(cfunc,c_void_p).value
#Implementation of nvdaController methods
@WINFUNCTYPE(c_long,c_wchar_p)
def nvdaController_speakText(text):
focus=api.getFocusObject()
if focus.sleepMode==focus.SLEEP_FULL:
return -1
import queueHandler
import speech
queueHandler.queueFunction(queueHandler.eventQueue,speech.speakText,text)
return 0
@WINFUNCTYPE(c_long)
def nvdaController_cancelSpeech():
focus=api.getFocusObject()
if focus.sleepMode==focus.SLEEP_FULL:
return -1
import queueHandler
import speech
queueHandler.queueFunction(queueHandler.eventQueue,speech.cancelSpeech)
return 0
@WINFUNCTYPE(c_long,c_wchar_p)
def nvdaController_brailleMessage(text):
focus=api.getFocusObject()
if focus.sleepMode==focus.SLEEP_FULL:
return -1
import queueHandler
import braille
queueHandler.queueFunction(queueHandler.eventQueue,braille.handler.message,text)
return 0
def _lookupKeyboardLayoutNameWithHexString(layoutString):
buf=create_unicode_buffer(1024)
bufSize=c_int(2048)
key=HKEY()
if windll.advapi32.RegOpenKeyExW(winreg.HKEY_LOCAL_MACHINE,u"SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\"+ layoutString,0,winreg.KEY_QUERY_VALUE,byref(key))==0:
try:
if windll.advapi32.RegQueryValueExW(key,u"Layout Display Name",0,None,buf,byref(bufSize))==0:
windll.shlwapi.SHLoadIndirectString(buf.value,buf,1023,None)
return buf.value
if windll.advapi32.RegQueryValueExW(key,u"Layout Text",0,None,buf,byref(bufSize))==0:
return buf.value
finally:
windll.advapi32.RegCloseKey(key)
@WINFUNCTYPE(c_long,c_wchar_p)
def nvdaControllerInternal_requestRegistration(uuidString):
pid=c_long()
windll.rpcrt4.I_RpcBindingInqLocalClientPID(None,byref(pid))
pid=pid.value
if not pid:
log.error("Could not get process ID for RPC call")
return -1;
bindingHandle=c_long()
bindingHandle.value=localLib.createRemoteBindingHandle(uuidString)
if not bindingHandle:
log.error("Could not bind to inproc rpc server for pid %d"%pid)
return -1
registrationHandle=c_long()
res=localLib.nvdaInProcUtils_registerNVDAProcess(bindingHandle,byref(registrationHandle))
if res!=0 or not registrationHandle:
log.error("Could not register NVDA with inproc rpc server for pid %d, res %d, registrationHandle %s"%(pid,res,registrationHandle))
windll.rpcrt4.RpcBindingFree(byref(bindingHandle))
return -1
import appModuleHandler
queueHandler.queueFunction(queueHandler.eventQueue,appModuleHandler.update,pid,helperLocalBindingHandle=bindingHandle,inprocRegistrationHandle=registrationHandle)
return 0
@WINFUNCTYPE(c_long,c_long,c_long,c_long,c_long,c_long)
def nvdaControllerInternal_displayModelTextChangeNotify(hwnd, left, top, right, bottom):
import displayModel
displayModel.textChangeNotify(hwnd, left, top, right, bottom)
return 0
@WINFUNCTYPE(c_long,c_long,c_long,c_long,c_long,c_long)
def nvdaControllerInternal_drawFocusRectNotify(hwnd, left, top, right, bottom):
import eventHandler
from NVDAObjects.window import Window
focus=api.getFocusObject()
if isinstance(focus,Window) and hwnd==focus.windowHandle:
eventHandler.queueEvent("displayModel_drawFocusRectNotify",focus,rect=(left,top,right,bottom))
return 0;
@WINFUNCTYPE(c_long,c_long,c_long,c_wchar_p)
def nvdaControllerInternal_logMessage(level,pid,message):
if not log.isEnabledFor(level):
return 0
if pid:
from appModuleHandler import getAppNameFromProcessID
codepath="RPC process %s (%s)"%(pid,getAppNameFromProcessID(pid,includeExt=True))
else:
codepath="NVDAHelperLocal"
log._log(level,message,[],codepath=codepath)
return 0
def handleInputCompositionEnd(result):
import speech
import characterProcessing
from NVDAObjects.inputComposition import InputComposition
from NVDAObjects.IAccessible.mscandui import ModernCandidateUICandidateItem
focus=api.getFocusObject()
result=result.lstrip(u'\u3000 ')
curInputComposition=None
if isinstance(focus,InputComposition):
curInputComposition=focus
oldSpeechMode=speech.speechMode
speech.speechMode=speech.speechMode_off
eventHandler.executeEvent("gainFocus",focus.parent)
speech.speechMode=oldSpeechMode
elif isinstance(focus.parent,InputComposition):
#Candidate list is still up
curInputComposition=focus.parent
focus.parent=focus.parent.parent
if isinstance(focus, ModernCandidateUICandidateItem):
# Correct focus for ModernCandidateUICandidateItem
# Find the InputComposition object and
# correct focus to its parent
if isinstance(focus.container, InputComposition):
curInputComposition=focus.container
newFocus=curInputComposition.parent
else:
# Sometimes InputCompositon object is gone
# Correct to container of CandidateItem
newFocus=focus.container
oldSpeechMode=speech.speechMode
speech.speechMode=speech.speechMode_off
eventHandler.executeEvent("gainFocus",newFocus)
speech.speechMode=oldSpeechMode
if curInputComposition and not result:
result=curInputComposition.compositionString.lstrip(u'\u3000 ')
if result:
speech.speakText(result,symbolLevel=characterProcessing.SYMLVL_ALL)
def handleInputCompositionStart(compositionString,selectionStart,selectionEnd,isReading):
import speech
from NVDAObjects.inputComposition import InputComposition
from NVDAObjects.behaviors import CandidateItem
focus=api.getFocusObject()
if focus.parent and isinstance(focus.parent,InputComposition):
#Candidates infront of existing composition string
announce=not config.conf["inputComposition"]["announceSelectedCandidate"]
focus.parent.compositionUpdate(compositionString,selectionStart,selectionEnd,isReading,announce=announce)
return 0
#IME keeps updating input composition while the candidate list is open
#Therefore ignore new composition updates if candidate selections are configured for speaking.
if config.conf["inputComposition"]["announceSelectedCandidate"] and isinstance(focus,CandidateItem):
return 0
if not isinstance(focus,InputComposition):
parent=api.getDesktopObject().objectWithFocus()
# #5640: Although we want to use the most correct focus (I.e. OS, not NVDA), if they are the same, we definitely want to use the original instance, so that state such as auto selection is maintained.
if parent==focus:
parent=focus
curInputComposition=InputComposition(parent=parent)
oldSpeechMode=speech.speechMode
speech.speechMode=speech.speechMode_off
eventHandler.executeEvent("gainFocus",curInputComposition)
focus=curInputComposition
speech.speechMode=oldSpeechMode
focus.compositionUpdate(compositionString,selectionStart,selectionEnd,isReading)
@WINFUNCTYPE(c_long,c_wchar_p,c_int,c_int,c_int)
def nvdaControllerInternal_inputCompositionUpdate(compositionString,selectionStart,selectionEnd,isReading):
from NVDAObjects.inputComposition import InputComposition
from NVDAObjects.IAccessible.mscandui import ModernCandidateUICandidateItem
if selectionStart==-1:
queueHandler.queueFunction(queueHandler.eventQueue,handleInputCompositionEnd,compositionString)
return 0
focus=api.getFocusObject()
if isinstance(focus,InputComposition):
focus.compositionUpdate(compositionString,selectionStart,selectionEnd,isReading)
# Eliminate InputCompositionStart events from Microsoft Pinyin to avoid reading composition string instead of candidates
elif not isinstance(focus,ModernCandidateUICandidateItem):
queueHandler.queueFunction(queueHandler.eventQueue,handleInputCompositionStart,compositionString,selectionStart,selectionEnd,isReading)
return 0
def handleInputCandidateListUpdate(candidatesString,selectionIndex,inputMethod):
candidateStrings=candidatesString.split('\n')
import speech
from NVDAObjects.inputComposition import InputComposition, CandidateList, CandidateItem
focus=api.getFocusObject()
if not (0<=selectionIndex<len(candidateStrings)):
if isinstance(focus,CandidateItem):
oldSpeechMode=speech.speechMode
speech.speechMode=speech.speechMode_off
eventHandler.executeEvent("gainFocus",focus.parent)
speech.speechMode=oldSpeechMode
return
oldCandidateItemsText=None
if isinstance(focus,CandidateItem):
oldCandidateItemsText=focus.visibleCandidateItemsText
parent=focus.parent
wasCandidate=True
else:
parent=focus
wasCandidate=False
item=CandidateItem(parent=parent,candidateStrings=candidateStrings,candidateIndex=selectionIndex,inputMethod=inputMethod)
if wasCandidate and focus.windowHandle==item.windowHandle and focus.candidateIndex==item.candidateIndex and focus.name==item.name:
return
if config.conf["inputComposition"]["autoReportAllCandidates"] and item.visibleCandidateItemsText!=oldCandidateItemsText:
import ui
ui.message(item.visibleCandidateItemsText)
eventHandler.executeEvent("gainFocus",item)
@WINFUNCTYPE(c_long,c_wchar_p,c_long,c_wchar_p)
def nvdaControllerInternal_inputCandidateListUpdate(candidatesString,selectionIndex,inputMethod):
queueHandler.queueFunction(queueHandler.eventQueue,handleInputCandidateListUpdate,candidatesString,selectionIndex,inputMethod)
return 0
inputConversionModeMessages={
1:(
# Translators: A mode that allows typing in the actual 'native' characters for an east-Asian input method language currently selected, rather than alpha numeric (Roman/English) characters.
_("Native input"),
# Translators: a mode that lets you type in alpha numeric (roman/english) characters, rather than 'native' characters for the east-Asian input method language currently selected.
_("Alpha numeric input")
),
8:(
# Translators: for East-Asian input methods, a mode that allows typing in full-shaped (full double-byte) characters, rather than the smaller half-shaped ones.
_("Full shaped mode"),
# Translators: for East-Asian input methods, a mode that allows typing in half-shaped (single-byte) characters, rather than the larger full-shaped (double-byte) ones.
_("Half shaped mode")
),
}
JapaneseInputConversionModeMessages= {
# Translators: For Japanese character input: half-shaped (single-byte) alpha numeric (roman/english) mode.
0: _("half alphanumeric"),
# Translators: For Japanese character input: half-shaped (single-byte) Katacana input mode.
3: _("half katakana"),
# Translators: For Japanese character input: alpha numeric (roman/english) mode.
8: _("alphanumeric"),
# Translators: For Japanese character input: Hiragana input mode.
9: _("hiragana"),
# Translators: For Japanese character input: Katacana input mode.
11: _("katakana"),
# Translators: For Japanese character input: half-shaped (single-byte) alpha numeric (roman/english) mode.
16: _("half alphanumeric"),
# Translators: For Japanese character input: half katakana roman input mode.
19: _("half katakana roman"),
# Translators: For Japanese character input: alpha numeric (roman/english) mode.
24: _("alphanumeric"),
# Translators: For Japanese character input: Hiragana Roman input mode.
25: _("hiragana roman"),
# Translators: For Japanese character input: Katacana Roman input mode.
27: _("katakana roman"),
}
def handleInputConversionModeUpdate(oldFlags,newFlags,lcid):
import ui
textList=[]
if newFlags!=oldFlags and lcid&0xff==0x11: #Japanese
msg=JapaneseInputConversionModeMessages.get(newFlags)
if msg:
textList.append(msg)
else:
for x in range(32):
x=2**x
msgs=inputConversionModeMessages.get(x)
if not msgs: continue
newOn=bool(newFlags&x)
oldOn=bool(oldFlags&x)
if newOn!=oldOn:
textList.append(msgs[0] if newOn else msgs[1])
if len(textList)>0:
queueHandler.queueFunction(queueHandler.eventQueue,ui.message," ".join(textList))
@WINFUNCTYPE(c_long,c_long,c_long,c_ulong)
def nvdaControllerInternal_inputConversionModeUpdate(oldFlags,newFlags,lcid):
queueHandler.queueFunction(queueHandler.eventQueue,handleInputConversionModeUpdate,oldFlags,newFlags,lcid)
return 0
@WINFUNCTYPE(c_long,c_long)
def nvdaControllerInternal_IMEOpenStatusUpdate(opened):
if opened:
# Translators: a message when the IME open status changes to opened
message=_("IME opened")
else:
# Translators: a message when the IME open status changes to closed
message=_("IME closed")
import ui
queueHandler.queueFunction(queueHandler.eventQueue,ui.message,message)
return 0
@WINFUNCTYPE(c_long,c_long,c_ulong,c_wchar_p)
def nvdaControllerInternal_inputLangChangeNotify(threadID,hkl,layoutString):
global lastLanguageID, lastLayoutString
languageID=winUser.LOWORD(hkl)
#Simple case where there is no change
if languageID==lastLanguageID and layoutString==lastLayoutString:
return 0
focus=api.getFocusObject()
#This callback can be called before NVDa is fully initialized
#So also handle focus object being None as well as checking for sleepMode
if not focus or focus.sleepMode:
return 0
import NVDAObjects.window
#Generally we should not allow input lang changes from threads that are not focused.
#But threadIDs for console windows are always wrong so don't ignore for those.
if not isinstance(focus,NVDAObjects.window.Window) or (threadID!=focus.windowThreadID and focus.windowClassName!="ConsoleWindowClass"):
return 0
import sayAllHandler
#Never announce changes while in sayAll (#1676)
if sayAllHandler.isRunning():
return 0
import queueHandler
import ui
buf=create_unicode_buffer(1024)
res=windll.kernel32.GetLocaleInfoW(languageID,2,buf,1024)
# Translators: the label for an unknown language when switching input methods.
inputLanguageName=buf.value if res else _("unknown language")
layoutStringCodes=[]
inputMethodName=None
#layoutString can either be a real input method name, a hex string for an input method name in the registry, or an empty string.
#If it is a real input method name, then it is used as is.
#If it is a hex string or it is empty, then the method name is looked up by trying:
#The full hex string, the hkl as a hex string, the low word of the hex string or hkl, the high word of the hex string or hkl.
if layoutString:
try:
int(layoutString,16)
layoutStringCodes.append(layoutString)
except ValueError:
inputMethodName=layoutString
if not inputMethodName:
layoutStringCodes.insert(0,hex(hkl)[2:].rstrip('L').upper().rjust(8,'0'))
for stringCode in list(layoutStringCodes):
layoutStringCodes.append(stringCode[4:].rjust(8,'0'))
if stringCode[0]<'D':
layoutStringCodes.append(stringCode[0:4].rjust(8,'0'))
for stringCode in layoutStringCodes:
inputMethodName=_lookupKeyboardLayoutNameWithHexString(stringCode)
if inputMethodName: break
if not inputMethodName:
log.debugWarning("Could not find layout name for keyboard layout, reporting as unknown")
# Translators: The label for an unknown input method when switching input methods.
inputMethodName=_("unknown input method")
#Remove the language name if it is in the input method name.
if ' - ' in inputMethodName:
inputMethodName="".join(inputMethodName.split(' - ')[1:])
#Include the language only if it changed.
if languageID!=lastLanguageID:
msg=u"{language} - {layout}".format(language=inputLanguageName,layout=inputMethodName)
else:
msg=inputMethodName
lastLanguageID=languageID
lastLayoutString=layoutString
queueHandler.queueFunction(queueHandler.eventQueue,ui.message,msg)
return 0
@WINFUNCTYPE(c_long,c_long,c_wchar)
def nvdaControllerInternal_typedCharacterNotify(threadID,ch):
focus=api.getFocusObject()
if focus.windowClassName!="ConsoleWindowClass":
eventHandler.queueEvent("typedCharacter",focus,ch=ch)
return 0
@WINFUNCTYPE(c_long, c_int, c_int)
def nvdaControllerInternal_vbufChangeNotify(rootDocHandle, rootID):
import virtualBuffers
virtualBuffers.VirtualBuffer.changeNotify(rootDocHandle, rootID)
return 0
@WINFUNCTYPE(c_long, c_wchar_p)
def nvdaControllerInternal_installAddonPackageFromPath(addonPath):
if globalVars.appArgs.launcher:
log.debugWarning("Unable to install addon into launcher.")
return
import wx
from gui import addonGui
log.debug("Requesting installation of add-on from %s", addonPath)
wx.CallAfter(addonGui.handleRemoteAddonInstall, addonPath)
return 0
class RemoteLoader64(object):
def __init__(self):
# Create a pipe so we can write to stdin of the loader process.
pipeReadOrig, self._pipeWrite = winKernel.CreatePipe(None, 0)
# Make the read end of the pipe inheritable.
pipeRead = self._duplicateAsInheritable(pipeReadOrig)
winKernel.closeHandle(pipeReadOrig)
# stdout/stderr of the loader process should go to nul.
# Though we aren't using pythonic functions to write to nul,
# open it in binary mode as opening it in text mode (the default) doesn't make sense.
with open("nul", "wb") as nul:
nulHandle = self._duplicateAsInheritable(msvcrt.get_osfhandle(nul.fileno()))
# Set the process to start with the appropriate std* handles.
si = winKernel.STARTUPINFO(dwFlags=winKernel.STARTF_USESTDHANDLES, hSTDInput=pipeRead, hSTDOutput=nulHandle, hSTDError=nulHandle)
pi = winKernel.PROCESS_INFORMATION()
# Even if we have uiAccess privileges, they will not be inherited by default.
# Therefore, explicitly specify our own process token, which causes them to be inherited.
token = winKernel.OpenProcessToken(winKernel.GetCurrentProcess(), winKernel.MAXIMUM_ALLOWED)
try:
winKernel.CreateProcessAsUser(token, None, os.path.join(versionedLib64Path,u"nvdaHelperRemoteLoader.exe"), None, None, True, None, None, None, si, pi)
# We don't need the thread handle.
winKernel.closeHandle(pi.hThread)
self._process = pi.hProcess
except:
winKernel.closeHandle(self._pipeWrite)
raise
finally:
winKernel.closeHandle(pipeRead)
winKernel.closeHandle(token)
def _duplicateAsInheritable(self, handle):
curProc = winKernel.GetCurrentProcess()
return winKernel.DuplicateHandle(curProc, handle, curProc, 0, True, winKernel.DUPLICATE_SAME_ACCESS)
def terminate(self):
# Closing the write end of the pipe will cause EOF for the waiting loader process, which will then exit gracefully.
winKernel.closeHandle(self._pipeWrite)
# Wait until it's dead.
winKernel.waitForSingleObject(self._process, winKernel.INFINITE)
winKernel.closeHandle(self._process)
def initialize():
global _remoteLib, _remoteLoader64, localLib, generateBeep, VBuf_getTextInRange, lastLanguageID, lastLayoutString
hkl=c_ulong(windll.User32.GetKeyboardLayout(0)).value
lastLanguageID=winUser.LOWORD(hkl)
KL_NAMELENGTH=9
buf=create_unicode_buffer(KL_NAMELENGTH)
res=windll.User32.GetKeyboardLayoutNameW(buf)
if res:
lastLayoutString=buf.value
localLib=cdll.LoadLibrary(os.path.join(versionedLibPath,'nvdaHelperLocal.dll'))
for name,func in [
("nvdaController_speakText",nvdaController_speakText),
("nvdaController_cancelSpeech",nvdaController_cancelSpeech),
("nvdaController_brailleMessage",nvdaController_brailleMessage),
("nvdaControllerInternal_requestRegistration",nvdaControllerInternal_requestRegistration),
("nvdaControllerInternal_inputLangChangeNotify",nvdaControllerInternal_inputLangChangeNotify),
("nvdaControllerInternal_typedCharacterNotify",nvdaControllerInternal_typedCharacterNotify),
("nvdaControllerInternal_displayModelTextChangeNotify",nvdaControllerInternal_displayModelTextChangeNotify),
("nvdaControllerInternal_logMessage",nvdaControllerInternal_logMessage),
("nvdaControllerInternal_inputCompositionUpdate",nvdaControllerInternal_inputCompositionUpdate),
("nvdaControllerInternal_inputCandidateListUpdate",nvdaControllerInternal_inputCandidateListUpdate),
("nvdaControllerInternal_IMEOpenStatusUpdate",nvdaControllerInternal_IMEOpenStatusUpdate),
("nvdaControllerInternal_inputConversionModeUpdate",nvdaControllerInternal_inputConversionModeUpdate),
("nvdaControllerInternal_vbufChangeNotify",nvdaControllerInternal_vbufChangeNotify),
("nvdaControllerInternal_installAddonPackageFromPath",nvdaControllerInternal_installAddonPackageFromPath),
("nvdaControllerInternal_drawFocusRectNotify",nvdaControllerInternal_drawFocusRectNotify),
]:
try:
_setDllFuncPointer(localLib,"_%s"%name,func)
except AttributeError as e:
log.error("nvdaHelperLocal function pointer for %s could not be found, possibly old nvdaHelperLocal dll"%name,exc_info=True)
raise e
localLib.nvdaHelperLocal_initialize()
generateBeep=localLib.generateBeep
generateBeep.argtypes=[c_char_p,c_float,c_int,c_int,c_int]
generateBeep.restype=c_int
# The rest of this function (to do with injection) only applies if NVDA is not running as a Windows store application
# Handle VBuf_getTextInRange's BSTR out parameter so that the BSTR will be freed automatically.
VBuf_getTextInRange = CFUNCTYPE(c_int, c_int, c_int, c_int, POINTER(BSTR), c_int)(
("VBuf_getTextInRange", localLib),
((1,), (1,), (1,), (2,), (1,)))
if config.isAppX:
log.info("Remote injection disabled due to running as a Windows Store Application")
return
#Load nvdaHelperRemote.dll but with an altered search path so it can pick up other dlls in lib
h=windll.kernel32.LoadLibraryExW(os.path.abspath(os.path.join(versionedLibPath,u"nvdaHelperRemote.dll")),0,0x8)
if not h:
log.critical("Error loading nvdaHelperRemote.dll: %s" % WinError())
return
_remoteLib=CDLL("nvdaHelperRemote",handle=h)
if _remoteLib.injection_initialize(globalVars.appArgs.secure) == 0:
raise RuntimeError("Error initializing NVDAHelperRemote")
if not _remoteLib.installIA2Support():
log.error("Error installing IA2 support")
#Manually start the in-process manager thread for this NVDA main thread now, as a slow system can cause this action to confuse WX
_remoteLib.initInprocManagerThreadIfNeeded()
if os.environ.get('PROCESSOR_ARCHITEW6432') in ('AMD64', 'ARM64'):
_remoteLoader64=RemoteLoader64()
def terminate():
global _remoteLib, _remoteLoader64, localLib, generateBeep, VBuf_getTextInRange
if not config.isAppX:
if not _remoteLib.uninstallIA2Support():
log.debugWarning("Error uninstalling IA2 support")
if _remoteLib.injection_terminate() == 0:
raise RuntimeError("Error terminating NVDAHelperRemote")
_remoteLib=None
if _remoteLoader64:
_remoteLoader64.terminate()
_remoteLoader64=None
generateBeep=None
VBuf_getTextInRange=None
localLib.nvdaHelperLocal_terminate()
localLib=None
LOCAL_WIN10_DLL_PATH = os.path.join(versionedLibPath,"nvdaHelperLocalWin10.dll")
def getHelperLocalWin10Dll():
"""Get a ctypes WinDLL instance for the nvdaHelperLocalWin10 dll.
This is a C++/CX dll used to provide access to certain UWP functionality.
"""
return windll[LOCAL_WIN10_DLL_PATH]
def bstrReturn(address):
"""Handle a BSTR returned from a ctypes function call.
This includes freeing the memory.
This is needed for nvdaHelperLocalWin10 functions which return a BSTR.
"""
# comtypes.BSTR.from_address seems to cause a crash for some reason. Not sure why.
# Just access the string ourselves.
# This will terminate at a null character, even though BSTR allows nulls.
# We're only using this for normal, null-terminated strings anyway.
val = wstring_at(address)
windll.oleaut32.SysFreeString(address)
return val