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Tutor02-SimpleRasterShader.cpp
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Tutor02-SimpleRasterShader.cpp
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/**********************************************************************************************************************
# Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
# following conditions are met:
# * Redistributions of code must retain the copyright notice, this list of conditions and the following disclaimer.
# * Neither the name of NVIDIA CORPORATION nor the names of its contributors may be used to endorse or promote products
# derived from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
# SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**********************************************************************************************************************/
#include "Falcor.h"
#include "../SharedUtils/RenderingPipeline.h"
#include "Passes/SinusoidRasterPass.h"
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{
// Create our rendering pipeline
RenderingPipeline *pipeline = new RenderingPipeline();
// Add passes into our pipeline
pipeline->setPass(0, SinusoidRasterPass::create()); // This pass displays a time-varying sinusoidal function
// Define a set of config / window parameters for our program
SampleConfig config;
config.windowDesc.title = "Tutorial 2: Running a simple raster pass to generate some more interesting imagry";
config.windowDesc.resizableWindow = true;
// Start our program!
RenderingPipeline::run(pipeline, config);
}