It is the native backend of Cocos Creator. It works on iOS
, Android
, macOS
and Windows
.
The coding format file is .clang-format
, and the coding style fomat file is .clang-tidy
. Please use clang-format to format the codes and use clang-tidy to fix the coding style before commiting codes. See the linter auto-fix guide for more information.
- macOS 10.14+, Xcode 11.5+ to build mac games
- with iOS 11.0+ to build iOS games
- or Windows 7+, Visual Studio 2017 15.7+ / Visual Studio 2019 to build win64 games
- NDK 18-21 is required to build Android games (22+ is not supported)
- Cmake 3.8+ is required
- use C++17, but can only use these C++17 features
- std::string_view
- constexpr if