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mod_attributes.json
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[
{
"name": "name",
"type": "std::string",
"required": true,
"doc": "The name of the mod in game"
},
{
"name": "description",
"type": "std::string",
"required": true,
"doc": "The description of the mod in game"
},
{
"name": "request_no_api_restrictions",
"type": "bool",
"default": "0",
"doc": "If true then this mod requires unsafe mods to be enabled and has full access to luajit, note this means it can't be put on the workshop"
},
{
"name": "ui_newgame_name",
"type": "std::string",
"default": "",
"doc": "If this is a gamemode mod then this is the name of that gamemode"
},
{
"name": "ui_newgame_description",
"type": "std::string",
"default": "",
"doc": "If this is a gamemode mod then this is the description of that gamemode"
},
{
"name": "ui_newgame_gfx_banner_bg",
"type": "std::string",
"default": "0.5",
"doc": "If this is a gamemode then this is the path to the background of the banner"
},
{
"name": "ui_newgame_gfx_banner_fg",
"type": "std::string",
"default": "0.5",
"doc": "If this is a gamemode then this is the path to the foreground of the banner"
},
{
"name": "is_game_mode",
"type": "bool",
"default": "0",
"doc": "If true then this mod can't be enabled and is started from the newgame menu"
},
{
"name": "game_mode_supports_save_slots",
"type": "bool",
"default": "0",
"doc": "If true then this mod can't be enabled and is started from the newgame menu"
},
{
"name": "is_translation",
"type": "bool",
"default": "0",
"doc": "If true then this mod can't change the game and instead uses `translation_xml_path` and `translation_csv_path` to specify its content"
},
{
"name": "translation_xml_path",
"type": "std::string",
"default": "",
"doc": "Path to the translations csv for this modded language"
},
{
"name": "translation_csv_path",
"type": "std::string",
"default": "",
"doc": "Path to the font xml for this modded language"
}
]