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.gitignore
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# unity temp files
Unity/**/Library/
Unity/**/obj/
Unity/**/Temp/
Unity/**/*.sln
Unity/**/*.csproj
xcuserdata/
**/.vs/
**/*.db
**/*.opendb
**/*.unitypackage
# build/project temp files
*.visualstudio/x64/
*.Android/libs/**/*.so
*.Lumin/release_ml1/
*.Android/obj/
Pop*.Uwp/Release/
Build/
Unity/PopH264/Logs/
build-iphoneos/
build-iphonesimulator/
# built binaries, this list should be a reference to where binaries go
# visual studio temporary files
PopH264.visualstudio/PopH264*/
*.user
# vscode files
# gr: now including .vscode for the project config .jsons
#.vscode
.devcontainer
# linux build temp files
*.o
PopH264.Linux/PopH264.so
PopH264.Linux/PopH264TestApp
# Test files generated by the test app
PopH264Test_*.png
# android build temp files
*.Android/**/libs/
*.Android/**/obj/
# dont accidentally commit new build files
Unity/PopH264/Assets/PopH264/
# macos system files
.DS_Store