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Chapter 6 - Derelict Bug (Further Progression Prevented) #24

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CylonSurfer opened this issue Aug 7, 2017 · 5 comments
Open

Chapter 6 - Derelict Bug (Further Progression Prevented) #24

CylonSurfer opened this issue Aug 7, 2017 · 5 comments

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@CylonSurfer
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CylonSurfer commented Aug 7, 2017

Just a heads up - when inside the derelict in chapter 6 I came accross a bug which prevents further progression resulting in you having to reload your last save.

Issue:
Player Character model gets detached from camera and stuck in a face up 'T-Pose' on the floor preventing any further directional movement. You can activate the hand scanner and see the 'T-Pose' model bring out his scanner also.

How to reproduce:
Climb up on to the center platform with the 'Space Jockey' in chapter 6's 'Derelict' section.
https://i.ytimg.com/vi/GWR_i5ZJU-g/maxresdefault.jpg

How to avoid:
When climbng up the platform climb up on to one of the raised ' ribbed humped' parts of the platform (non-flat part).
https://ibb.co/j8KW2F

@baggyg
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baggyg commented Nov 8, 2017

This isn't fixed. Just tried this twice including trying to climb on one of the raised hump parts. Got stuck both times. No further progress in the game possible.

Edit: I may have misinterpreted what you meant by legacy vr bug. I thought you meant it was fixed by a new version. FYI this is actually Mission 9: Beacon. I had to play the whole level in non-VR mode. Its a shame as this is an amazing part of the game.

@Nibre
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Nibre commented Jun 11, 2018

Is this something that still happens? I can't seem to recreate it for some reason

@baggyg
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baggyg commented Jun 11, 2018

I finished the whole game with the latest release and this definitely caused me a problem, as did the very similar: #60.

This one is a bit annoying to test because the checkpoint is quite far away. I tried it twice and got stuck both times. It could be that I was unlucky both times, whereas you were not. The linked issue above was easier to test for me as a save station is nearby (albeit at a much later stage in the game).

@Nibre
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Nibre commented Jun 11, 2018

It shouldn't matter, but was this through SteamVR or Oculus?

@baggyg
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baggyg commented Jun 11, 2018

I definitely played it on an Oculus so I guess naturally it would have launched using the Oculus integration

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