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Document how to build and push to the device on linux, windows and mac? #1
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It's difficult, but possible (I think) to build from source on a MAC. Many tutorials exists on XDA and others on how to build android. The steps necessary to build an .img file are listed in the readme of the platform_manifest repo. |
So, that's a no to my question? |
If you or someone else wants to write up a tutorial, and submit it as a pull request, We'd certainly merge it. I personally have no time to do it, and I doubt James does either. |
It would be great if someone could grab the docs from the multiple places and put them here. I don't have enough time for it, or the other 5 projects I volunteer on. I say we leave this open and can point someone here if they are looking for some way to contribute. |
For Mac OS X:
If you got this far (and again assuming you are running any software at all from the past 3 fscking years !!), you'll probably hit yet another set of issues, related to:
The actual "JNI methods for _______" will probably be different, and might even print multiple times, especially for parallel builds. Google points us to https://groups.google.com/forum/#!topic/android-building/FPCSo1xKJ4U which says you have to downgrade Xcode to 5.0.x (!!): I found 5.0.2 here: http://adcdownload.apple.com/Developer_Tools/xcode_5.0.2/xcode_5.0.2.dmg Just download that and switch it, as mentioned in the google groups forum:
Fun note: now that we're forced to downgrade Xcode anyway, that change made above to allow building with with Mac 10.11 SDK is no longer required, because Xcode 5.0.2 will have one of the earlier SDKs that are already supported out of the box! Note that if you have a modern version of OS X, you will not be able to run that Xcode 5.0.2 app, but you can still run the That's as far as I've gotten so far, and I'm still pushing forward. I'll report back once I get farther |
Could someone make a full documentation about building from the repository and then push it to a stock unit in a way that any noob could understand it?
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