Highlights
- Pro
Stars
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
Continuous Remeshing For Inverse Rendering
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
A modern open source rendering engine for animation and visual effects
Piccolo (formerly Pilot) – mini game engine for games104
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Advanced shading language for production GI renderers
Code for ``A Point Set Generation Network for 3D Object Reconstruction from a Single Image''
Automagically generate thumbnails, animated GIFs, and summaries from videos
High-Performance Rendering Framework on Stream Architectures
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
High dynamic range (HDR) image viewer for graphics people
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A curated list of the latest breakthroughs in AI (in 2021) by release date with a clear video explanation, link to a more in-depth article, and code.
C++ Implementation of Edit Propagation algorithm