CryGame
Folders and files
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CryGame.dll: ============ possible cleanups: * remove IGame::Run() * remove IGame::SetTerrainSurface() * remove IGame::CreateTagPoint() * remove IGame::CreateTagPoint() * remove IGame::CreateTagPoint(), GetTagPoint(), RemoveTagPoint() * remove IGame::CreateArea() * remove IGame::DeleteArea() * remove IGame::GetArea() * remove weapons from IGame * remove equipacks from IGame * remove respawn points from IGame * remove keycards from XPlayer (not used at all - simple) AIHandler.cpp AIHandler.h * CryGame.cpp CryGame.h CXGame implements the IGame interface CXGame::Run() run the main loop until another subsystem force the exit CXGame::Update() handles the updates per frame EntityClassRegistry.cpp EntityClassRegistry.h Flock.cpp Flock.h FlyBy.cpp FlyBy.h Game.cpp Game.h GameLoading.cpp GameMemStats.cpp GameObject.h GameShared.h IngameDialog.cpp IngameDialog.h IXSystem.h LipSync.cpp LipSync.h MainMenu.cpp MainMenu.h MenuSystem.cpp MenuSystem.h NetEntityInfo.cpp NetEntityInfo.h PlayerSystem.h ReadMe.txt this readme file ScriptObjectAI.cpp ScriptObjectAI.h ScriptObjectAnimation.cpp ScriptObjectAnimation.h ScriptObjectBoids.cpp ScriptObjectBoids.h ScriptObjectClient.cpp ScriptObjectClient.h ScriptObjectEntity.cpp ScriptObjectEntity.h ScriptObjectGame.cpp ScriptObjectGame.h ScriptObjectGUI.cpp ScriptObjectGUI.h ScriptObjectInput.cpp ScriptObjectInput.h ScriptObjectLanguage.cpp ScriptObjectLanguage.h ScriptObjectMath.cpp ScriptObjectMath.h ScriptObjectMovie.cpp ScriptObjectMovie.h ScriptObjectParticle.cpp ScriptObjectParticle.h ScriptObjectPlayer.cpp ScriptObjectPlayer.h ScriptObjectScript.cpp ScriptObjectScript.h ScriptObjectServer.cpp ScriptObjectServer.h ScriptObjectServerSlot.cpp ScriptObjectServerSlot.h ScriptObjectSound.cpp ScriptObjectSound.h ScriptObjectSpectator.cpp ScriptObjectSpectator.h ScriptObjectStream.cpp ScriptObjectStream.h ScriptObjectVector.h ScriptObjectVehicle.cpp ScriptObjectVehicle.h ScriptObjectWeapon.cpp ScriptObjectWeapon.h ScriptTimerMgr.cpp ScriptTimerMgr.h Spectator.cpp Spectator.h StdAfx.cpp StdAfx.h StringTableMgr.cpp StringTableMgr.h TagPoint.h UI.cpp UI.h UIHud.cpp UIHud.h vssver.scc XArea.cpp XArea.h XButton.cpp XButton.h XClient.cpp XClient.h XClientSnapshot.cpp XClientSnapshot.h XControlPage.cpp XControlPage.h XDemoMgr.cpp XDemoMgr.h XEditBox.cpp XEditBox.h XEntityProcessingCmd.cpp XEntityProcessingCmd.h XFireMap.cpp XFireMap.h XGameStuff.cpp XGameStuff.h XGUIControl.cpp XGUIControl.h XHud.cpp XHud.h XListBox.cpp XListBox.h XNetwork.cpp XNetwork.h XObjectProxy.cpp XObjectProxy.h XPath.cpp XPath.h XPathSystem.cpp XPathSystem.h XPlayer.cpp XPlayer.h XPlayerCamera.cpp XplayerVehicle.cpp XPullDownMenu.cpp XPullDownMenu.h XPuppetProxy.cpp XPuppetProxy.h XServer.cpp XServer.h XServerRules.cpp XServerRules.h XServerSlot.cpp XServerSlot.h XSmthBuffer.cpp XSmthBuffer.h XSnapshot.cpp XSnapshot.h XStatic.cpp XStatic.h XSurfaceMgr.cpp XSurfaceMgr.h XSystemBase.cpp XSystemBase.h XSystemClient.cpp XSystemClient.h XSystemDummy.cpp XSystemDummy.h XSystemServer.cpp XSystemServer.h XVehicle.cpp XVehicle.h XVehicleProxy.cpp XVehicleProxy.h XVehicleSystem.cpp XVehicleSystem.h XWeapon.cpp XWeapon.h XWeaponSystem.cpp XWeaponSystem.h