ResourceCompilerImage
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template examples: * normalmap_high * normalmap_low * skybox todo: * reduce resolution with add and sub * presets * platform settings (low mem, compressed normalmaps, high quality version, ...) * apply greyscale bumpmap to normalmap * D3DXComputeNormalMap * test reduce resolution bejond 1:1 result * directory specific parameters * extract data from the huge polybump output file * close window = cancel * non power of two warning * check for resource compiler (is gfx support enougth) * Init() with access to log, error and info future todo: * gamma, brightness * support premultiplied alpha (DXT2 and DXT4) * 8bit, 4bit indexed colors (with or without luminance) * statistics (frequency) * ifdef for localization and special versions * mask color for lightmaps and border colors * better mipmap filter kernel ---------------------------------------------------------------------------------------------------- e.g. template=skybox_texture e.g. pixelformat=DXT1 ; default mipmaps=none e.g. pixelformat=R8G8B8 mipmaps=max ; default mipmirror=0 e.g. pixelformat=DXT3 mipmaps=3 mipmirror=1 ; default