Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cache GL uniform locations or use an UBO #55

Open
JayFoxRox opened this issue Dec 2, 2017 · 1 comment
Open

Cache GL uniform locations or use an UBO #55

JayFoxRox opened this issue Dec 2, 2017 · 1 comment
Labels
easy Issues which are easy to solve, so they are ideal task for beginners who just joined the project performance If a performance issue is solved the software will likely run faster than before

Comments

@JayFoxRox
Copy link
Member

No description provided.

@JayFoxRox JayFoxRox added the performance If a performance issue is solved the software will likely run faster than before label Dec 2, 2017
@JayFoxRox JayFoxRox added the easy Issues which are easy to solve, so they are ideal task for beginners who just joined the project label Dec 12, 2017
@JayFoxRox
Copy link
Member Author

JayFoxRox commented May 10, 2018

I had used UBO in a similar project recently and on older graphics card it had bad consequences. I'd like to avoid this here. We need a more complex redesign to benefit from UBOs.

Caching GL uniforms should still be done.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
easy Issues which are easy to solve, so they are ideal task for beginners who just joined the project performance If a performance issue is solved the software will likely run faster than before
Projects
None yet
Development

No branches or pull requests

1 participant