From 3e0d6ad44fa24c456fa91a3b70e4f9decd4b08d5 Mon Sep 17 00:00:00 2001 From: Fred Beckhusen Date: Sun, 6 Jan 2019 21:16:20 -0600 Subject: [PATCH] Bad advice to use Analyse. --- Documentation/Assembly_Instructions.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Documentation/Assembly_Instructions.txt b/Documentation/Assembly_Instructions.txt index 5aa52da..ad08f9b 100644 --- a/Documentation/Assembly_Instructions.txt +++ b/Documentation/Assembly_Instructions.txt @@ -32,7 +32,7 @@ Updated for Ruth Release Candidate 1. RUTH BODY PROCEDURE -1. Upload the mesh body (the current name is r2BODY_UpperLower_ada1.9, but the name will change depending on the version). In the upload dialog box, under the “Physics” tab, choose “From File” and browse to “00_PhysicsCube.dae.” Click “Analyze” and “Simplify.” Under the “Upload Options,” check “Skin Weight.” Under “Level of Detail” (LOD), I have been setting the “Lowest” LOD at “0” but that’s up to you. (Note that Fred Beckhusen has commented in the Ruth Google+ page that the “Analyze” button is okay for avatars but can cause problems for other types of meshes.) +1. Upload the mesh body (the current name is r2BODY_UpperLower_ada1.9, but the name will change depending on the version). In the upload dialog box, under the “Physics” tab, choose “From File” and browse to “00_PhysicsCube.dae.” Click “Analyze” and “Simplify.” Under the “Upload Options,” check “Skin Weight.” Under “Level of Detail” (LOD), I have been setting the “Lowest” LOD at “0” but that’s up to you. (Note that Fred Beckhusen has commented in the Ruth Google+ page that the “Analyze” button is NOT okay for avatars and can cause problems for other types of meshes.) (NOTE: from here on out, I won’t go through the upload process in detail as I did above. I’ll just say “upload so and so.” Nevertheless, whenever you upload a body part, you’ll want to go through the same procedure with Skin Weight, LOD and Physics.)