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Port of FS98 - Refactor Windows UI code for Unicode support #164

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wfpokorny opened this issue Dec 1, 2016 · 1 comment
Open

Port of FS98 - Refactor Windows UI code for Unicode support #164

wfpokorny opened this issue Dec 1, 2016 · 1 comment
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ToDo: refactor action required: change internal architecture first Windows GUI related to Windows GUI

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@wfpokorny
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http://bugs.povray.org/task/98


Details:

Windows UI code should be refactored to use _TCHAR throughout instead of char, as well as the corresponding string function macros, to head for Unicode support.


Comments:


Comment by Thorsten Fröhlich (thorsten) - Sunday, 20 June 2010, 11:57 GMT+5

Note that for compatibility with the backend, it might be easier to use UTF8 throughout, and only convert to TCHAR strings in place where needed for display.


Comment by Christoph Lipka (clipka) - Sunday, 20 June 2010, 18:40 GMT+5

Whatever gets rid of the current hodgepodge. ATM the Windows UI code doesn't look like it will compile (and run properly) with any type of Unicode support at all.


Comment by Thorsten Fröhlich (thorsten) - Monday, 25 March 2013, 13:01 GMT+5

This will likely be in POV-Ray 3.7.1

@c-lipka c-lipka added the ToDo: refactor action required: change internal architecture first label Jun 23, 2017
@c-lipka c-lipka added the project triage pending still need to decide in which branch to tackle this label Jun 11, 2021
@c-lipka
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c-lipka commented Jun 16, 2021

For the records: Since it has been decided that v3.8 won't see any further cleanup of character encoding related stuff, it makes no sense to put this one on our plate for v3.8 either.

@c-lipka c-lipka added Windows GUI related to Windows GUI and removed project triage pending still need to decide in which branch to tackle this labels Jun 16, 2021
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