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VRT3DSceneNavigator.mm
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//
// VRT3DSceneNavigator.m
// ViroReact
//
// Created by Manish Bodhankar on 3/12/18.
// Copyright © 2018 Viro Media. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#import <ViroKit/ViroKit.h>
#import <React/RCTAssert.h>
#import <React/RCTLog.h>
#import "VRT3DSceneNavigator.h"
#import "VRTScene.h"
#import "VRTNotifications.h"
#import <React/RCTRootView.h>
#import <React/RCTUtils.h>
#import "VRTPerfMonitor.h"
#import "VRTMaterialManager.h"
/**
VRT3DSceneNavigator manages the various scenes that a Viro App can navigate between.
**/
@implementation VRT3DSceneNavigator {
id <VROView> _vroView;
RCTBridge *_bridge;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge {
self = [super initWithBridge:bridge];
if (self) {
VRTMaterialManager *materialManager = [bridge materialManager];
[materialManager reloadMaterials];
[self setFrame:CGRectMake(0, 0,
[[UIScreen mainScreen] bounds].size.width,
[[UIScreen mainScreen] bounds].size.height)];
self.currentViews = [[NSMutableArray alloc] init];
_hdrEnabled = YES;
_pbrEnabled = YES;
_bloomEnabled = YES;
_shadowsEnabled = YES;
_multisamplingEnabled = NO;
}
return self;
}
- (void)didSetProps:(NSArray<NSString *> *)changedProps {
// if we haven't created the VROView, then create it now that
// all the props have been set.
if (!_vroView) {
EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
VRORendererConfiguration config;
config.enableHDR = _hdrEnabled;
config.enablePBR = _pbrEnabled;
config.enableBloom = _bloomEnabled;
config.enableShadows = _shadowsEnabled;
config.enableMultisampling = _multisamplingEnabled;
_vroView = [[VROViewScene alloc] initWithFrame:CGRectMake(0, 0,
[[UIScreen mainScreen] bounds].size.width,
[[UIScreen mainScreen] bounds].size.height)
config:config context:context] ;
VROViewScene *viewScene = (VROViewScene *) _vroView;
[viewScene setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight];
_vroView.renderDelegate = self;
[self addSubview:(UIView *)_vroView];
[_bridge.perfMonitor setView:_vroView];
// set the scene if it was set before this view was created
if (_currentScene) {
[_currentScene setView:_vroView];
[_vroView setSceneController:[_currentScene sceneController]];
}
}
}
- (void)recenterTracking {
VROViewScene *view = _vroView;
[view recenterTracking];
}
- (UIView *)rootVROView {
return (UIView *)_vroView;
}
//VROComponent overrides...
- (void)insertReactSubview:(UIView *)subview atIndex:(NSInteger)atIndex {
RCTAssert([subview isKindOfClass:[VRTScene class]], @"VRTSceneNavigator only accepts VRTScene subviews");
[super insertReactSubview:subview atIndex:atIndex];
VRTScene *sceneView = (VRTScene *)subview;
[sceneView setView:_vroView];
[self.currentViews insertObject:sceneView atIndex:atIndex];
if (self.currentSceneIndex == atIndex) {
[self setSceneView:sceneView];
}
}
-(void)setCurrentSceneIndex:(NSInteger)index {
int currentViewsLength = (int)[_currentViews count];
_currentSceneIndex = index;
if (_currentSceneIndex < 0 || _currentSceneIndex > (currentViewsLength - 1)){
// setCurrentSceneTag may be set before insertReactSubView class.
// In this case, just return.
return;
}
VRTScene *sceneView = [_currentViews objectAtIndex:index];
[self setSceneView:sceneView];
}
- (void)removeReactSubview:(UIView *)subview {
VRTScene *sceneView = (VRTScene *)subview;
[self.currentViews removeObject:sceneView];
[super removeReactSubview:subview];
}
- (NSArray *)reactSubviews {
return self.currentViews;
}
- (UIView *)reactSuperview{
return nil;
}
#pragma mark - VRORenderDelegate methods
- (void)setupRendererWithDriver:(std::shared_ptr<VRODriver>)driver {
}
- (void)userDidRequestExitVR {
// Notify javascript listeners (for ReactNativeJs to ViroReactJs cases)
if (self.onExitViro != nil) {
self.onExitViro(nil);
}
// Notify Native listeners (for NativeApp to ViroReactJs cases)
[[NSNotificationCenter defaultCenter] postNotification:[NSNotification notificationWithName:kVRTOnExitViro object:nil]];
}
- (void)setSceneView:(VRTScene *)sceneView {
if (_currentScene == sceneView) {
return;
}
if (_currentScene == nil) {
[_vroView setSceneController:[sceneView sceneController]];
} else {
[_vroView setSceneController:[sceneView sceneController] duration:1 timingFunction:VROTimingFunctionType::EaseIn];
}
_currentScene = sceneView;
}
- (void)removeFromSuperview {
[self parentDidDisappear];
if (_vroView) {
VROViewScene *viewScene = (VROViewScene *)_vroView;
[viewScene deleteGL];
}
[super removeFromSuperview];
}
// Return the RCTRootView, if any, descending from the given controller
-(RCTRootView *) findRCTRootView:(UIViewController *)controller {
if ([controller.view isKindOfClass:[RCTRootView class]]) {
return (RCTRootView *)controller.view;
}
for (UIView *view in controller.view.subviews) {
if([view isKindOfClass:[RCTRootView class]]) {
return (RCTRootView *)view;
}
}
if (controller.childViewControllers == nil) {
return nil;
}
for (UIViewController *controllerChild in controller.childViewControllers) {
if (controllerChild.view != nil) {
if ([controllerChild.view isKindOfClass:[RCTRootView class]]) {
return (RCTRootView *)controllerChild.view;
}
for (UIView *view in controllerChild.view.subviews) {
if ([view isKindOfClass:[RCTRootView class]]) {
return (RCTRootView *)view;
}
}
}
RCTRootView *potentialRootView = [self findRCTRootView:controllerChild];
if (potentialRootView != nil) {
return potentialRootView;
}
}
return nil;
}
- (void)setHdrEnabled:(BOOL)hdrEnabled {
_hdrEnabled = hdrEnabled;
if (_vroView) {
[_vroView setHDREnabled:hdrEnabled];
}
}
- (void)setPbrEnabled:(BOOL)pbrEnabled {
_pbrEnabled = pbrEnabled;
if (_vroView) {
[_vroView setPBREnabled:pbrEnabled];
}
}
- (void)setBloomEnabled:(BOOL)bloomEnabled {
_bloomEnabled = bloomEnabled;
if (_vroView) {
[_vroView setBloomEnabled:bloomEnabled];
}
}
- (void)setShadowsEnabled:(BOOL)shadowsEnabled {
_shadowsEnabled = shadowsEnabled;
if (_vroView) {
[_vroView setShadowsEnabled:shadowsEnabled];
}
}
- (void)setMultisamplingEnabled:(BOOL)multisamplingEnabled {
_multisamplingEnabled = multisamplingEnabled;
}
/*
Unproject the given screen coordinates into world coordinates. The given screen coordinate vector must
contain a Z element in the range [0,1], where 0 is the near clipping plane and 1 the far clipping plane.
*/
-(VROVector3f) unprojectPoint:(VROVector3f)point {
if(_vroView == nil || _vroView.renderer == nil) {
RCTLogError(@"Unable to unproject. Renderer not intialized");
}
VROVector3f unprojectedPoint = [_vroView unprojectPoint:point];
return unprojectedPoint;
}
// Project the given world coordinates into screen coordinates.
-(VROVector3f) projectPoint:(VROVector3f)point {
if(_vroView == nil || _vroView.renderer == nil) {
RCTLogError(@"Unable to unproject. Renderer not intialized");
}
VROVector3f projectedPoint = [_vroView projectPoint:point];
return projectedPoint;
}
#pragma mark RCTInvalidating methods
- (void)invalidate {
//NOTE: DO NOT NULL OUT _currentViews here, that will cause a memory leak and prevent child views from
//being released.
//_currentViews = nil;
_currentScene = nil;
_vroView = nil;
_childViews = nil;
}
@end