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window.hpp
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window.hpp
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/* Copyright (c) 2017-2022 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "vertical_packing.hpp"
#include <string>
namespace Granite
{
namespace UI
{
using WindowContainer = VerticalPacking;
class Window : public WindowContainer
{
public:
Window();
void set_title(const std::string &title);
void set_title_color(const vec4 &color);
const std::string &get_title() const
{
return title;
}
Widget *on_mouse_button_pressed(vec2 position) override;
void on_mouse_button_move(vec2 offset) override;
void reconfigure_to_canvas(vec2 offset, vec2 size) override;
void show_title_bar(bool enable)
{
title_bar = enable;
geometry_changed();
}
void set_fullscreen(bool enable)
{
fullscreen = enable;
geometry_changed();
}
bool is_fullscreen() const
{
return fullscreen;
}
private:
std::string title;
vec2 move_base = vec2(0.0f);
float line_y = 0.0f;
float y_offset = 0.0f;
bool title_bar = true;
bool fullscreen = false;
vec4 title_color = vec4(0.0f, 0.0f, 0.0f, 1.0f);
float render(FlatRenderer &renderer, float layer, vec2 offset, vec2 size) override;
void reconfigure() override;
};
}
}