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ModSettings.cs
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namespace Frosty.Core.Mod
{
public sealed class ModSettings
{
public bool IsDirty => isDirty;
public string Title
{
get => title;
set
{
if (!title.Equals(value))
{
title = value;
isDirty = true;
}
}
}
public string Author
{
get => author;
set
{
if (!author.Equals(value))
{
author = value;
isDirty = true;
}
}
}
public string Category
{
get => category;
set
{
if (!category.Equals(value))
{
category = value;
isDirty = true;
}
}
}
public int SelectedCategory
{
get => selectedCategory;
set
{
if (!selectedCategory.Equals(value))
{
selectedCategory = value;
isDirty = true;
}
}
}
public string Version
{
get => version;
set
{
if (!version.Equals(value))
{
version = value;
isDirty = true;
}
}
}
public string Description
{
get => description;
set
{
if (!description.Equals(value))
{
description = value;
isDirty = true;
}
}
}
public string Link
{
get => link;
set
{
if (!link.Equals(value))
{
link = value;
isDirty = true;
}
}
}
public byte[] Icon
{
get => iconData;
set
{
iconData = value;
isDirty = true;
}
}
private string title = "";
private string author = "";
private string category = "";
private int selectedCategory = 0;
private string version = "";
private string description = "";
private string link = "";
private byte[] iconData = null;
private byte[][] screenshotData = null;
private bool isDirty;
public ModSettings()
{
screenshotData = new byte[4][];
}
public void SetScreenshot(int index, byte[] buffer) { screenshotData[index] = buffer; isDirty = true; }
public byte[] GetScreenshot(int index) { return screenshotData[index]; }
public void ClearDirtyFlag() { isDirty = false; }
}
}