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Copy pathtitlescreen-ui.spr.asm
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titlescreen-ui.spr.asm
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.include "sprite/template.asm"
.gba
.create TEMP+"/titlescreen-ui.spr.bin",0
FileHeader
TilesetHeader
Tileset TEMP+"/titlescreen-ui-pressstart.img.bin",0 // 0: Press Start
Tileset TEMP+"/titlescreen-ui-newgame.img.bin",0 // 1: New Game
Tileset TEMP+"/titlescreen-ui-continue.img.bin",0 // 2: Continue
Tileset TEMP+"/titlescreen-ui-cursor1.img.bin",0 // 3: Cursor 1
Tileset TEMP+"/titlescreen-ui-cursor2.img.bin",0 // 4: Cursor 2
Tileset TEMP+"/titlescreen-ui-cursor3.img.bin",0 // 5: Cursor 3
Tileset TEMP+"/titlescreen-ui-cursor4.img.bin",0 // 6: Cursor 4
Tileset TEMP+"/titlescreen-ui-data.img.bin",0 // 7: Data 01
Tileset TEMP+"/titlescreen-ui-data.img.bin",1 // 8: Data 02
PaletteHeader
Palette TEMP+"/titlescreen-ui.pal.bin"
AnimationHeader
Animation // 0: Press Start
AnimationFrame 0,4,ANIM_LOOP,0
Animation // 1: New Game
AnimationFrame 1,4,ANIM_LOOP,0
Animation // 2: Continue
AnimationFrame 2,4,ANIM_LOOP,0
Animation // 3: Cursor
AnimationFrame 3,64,ANIM_NEXT,0
AnimationFrame 4,4,ANIM_NEXT,0
AnimationFrame 5,4,ANIM_NEXT,0
AnimationFrame 6,2,ANIM_LOOP,0
Animation // 4: Data 1
AnimationFrame 7,4,ANIM_LOOP,0
Animation // 5: Data 2
AnimationFrame 8,4,ANIM_LOOP,0
Animation // 6: Cursor frozen
AnimationFrame 3,4,ANIM_LOOP,0
SpriteHeader
Sprite // 0: Press Start
// tile x y size flip last
SpriteObject 20, 36, - 8, SIZE_8x16, FLIP_NONE, 0
SpriteObject 16, 20, - 8, SIZE_16x16, FLIP_NONE, 0
SpriteObject 8, -12, - 8, SIZE_32x16, FLIP_NONE, 0
SpriteObject 0, -44, - 8, SIZE_32x16, FLIP_NONE, 1
Sprite // 1: New Game
// tile x y size flip last
SpriteObject 8, 8, - 8, SIZE_32x16, FLIP_NONE, 0
SpriteObject 0, -24, - 8, SIZE_32x16, FLIP_NONE, 1
Sprite // 2: Continue
// tile x y size flip last
SpriteObject 8, 8, - 8, SIZE_32x16, FLIP_NONE, 0
SpriteObject 0, -24, - 8, SIZE_32x16, FLIP_NONE, 1
Sprite // 3: Cursor 1
// tile x y size flip last
SpriteObject 0, - 8, - 8, SIZE_16x16, FLIP_NONE, 1
Sprite // 4: Cursor 2
// tile x y size flip last
SpriteObject 0, - 8, - 8, SIZE_16x16, FLIP_NONE, 1
Sprite // 5: Cursor 3
// tile x y size flip last
SpriteObject 0, - 8, - 8, SIZE_16x16, FLIP_NONE, 1
Sprite // 6: Cursor 4
// tile x y size flip last
SpriteObject 0, - 8, - 8, SIZE_16x16, FLIP_NONE, 1
Sprite // 7: Data 1
// tile x y size flip last
SpriteObject 10, 24, - 8, SIZE_8x16, FLIP_NONE, 0
SpriteObject 8, 16, - 8, SIZE_8x16, FLIP_NONE, 0
SpriteObject 0, -16, - 8, SIZE_32x16, FLIP_NONE, 1
Sprite // 8: Data 2
// tile x y size flip last
SpriteObject 12, 24, - 8, SIZE_8x16, FLIP_NONE, 0
SpriteObject 8, 16, - 8, SIZE_8x16, FLIP_NONE, 0
SpriteObject 0, -16, - 8, SIZE_32x16, FLIP_NONE, 1
.close