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Copy pathPUBG_ABP_Weapon_M16_classes.hpp
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PUBG_ABP_Weapon_M16_classes.hpp
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#pragma once
// PlayerUnknown's Battlegrounds (2.5.39.19) SDK
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace Classes
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ABP_Weapon_M16.ABP_Weapon_M16_C
// 0x0560 (0x0AD0 - 0x0570)
class UABP_Weapon_M16_C : public UTslGunAnimInstance
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0570(0x0008) (CPF_ZeroConstructor, CPF_Transient, CPF_DuplicateTransient)
struct FAnimNode_Root AnimGraphNode_Root_9A2166F14A69D9096E2A48A22539165E; // 0x0578(0x0048)
struct FAnimNode_RefPose AnimGraphNode_LocalRefPose_961A7465478E10E76629EF9179392F9B;// 0x05C0(0x0038)
struct FAnimNode_Slot AnimGraphNode_Slot_416F423C420824505987FAB4DCFC1DF9; // 0x05F8(0x0060)
struct FAnimNode_Slot AnimGraphNode_Slot_6EE339754B8FA2D7D69A41AB7FB6F878; // 0x0658(0x0060)
struct FAnimNode_Slot AnimGraphNode_Slot_12E23361415DEDDB3286FFAD050F1404; // 0x06B8(0x0060)
struct FAnimNode_AnimDynamics AnimGraphNode_AnimDynamics_9E52300C4DD5B4E4E809BEB1FA1F5466;// 0x0718(0x0268)
struct FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace_B97895E14351FB12E43CD99CA7DC8960;// 0x0980(0x0048)
struct FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace_474A60DC43DBAF4B1CA262817852DD15;// 0x09C8(0x0048)
struct FAnimNode_ModifyBone AnimGraphNode_ModifyBone_4A5FC6AD44E1B6794883FAA199776A2A;// 0x0A10(0x00B0)
float ADSOpticsAlpha; // 0x0AC0(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
class ATslWeapon_Gun* Gun; // 0x0AC8(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_ZeroConstructor, CPF_DisableEditOnTemplate, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("AnimBlueprintGeneratedClass ABP_Weapon_M16.ABP_Weapon_M16_C");
return ptr;
}
void HandleFireSelector();
void BlueprintUpdateAnimation(float* DeltaTimeX);
void BlueprintInitializeAnimation();
void WeaponFire_Event();
void FireSelect_Event();
void Reload1_Event();
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Weapon_M16_AnimGraphNode_ModifyBone_4A5FC6AD44E1B6794883FAA199776A2A();
void Reload2_Event();
void CancelReload_Event_1();
void ExecuteUbergraph_ABP_Weapon_M16(int EntryPoint);
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif