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Fixed this in the latest release (5.2).
They added support for vertical biomes in 1.15. Biomes are now stored in a 1024 long int array containing the biome of a 4x4x4 section of the chunk. This reduces the resolution of the biomes.
The F3-Screen in the game also doesn't always show the actual biome saved in the region files. It somehow blurs the edges of biomes. I explain this here using MCA Selector.
Biome data was changed and now you can get biome data based on (x,z) see my super simple example and code comments:
Get Biomes 1.15.1.zip
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