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craft.h
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craft.h
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#ifndef craft_h
#define craft_h
#include "craft_def.h"
#include "object_handler.h"
class player;
class object_handler;
extern double robo_power;
extern double robo_agress;
extern int q_step;
extern int min_rland_dx;
extern int max_rland_dx;
extern int min_rland_dy;
extern int max_rland_dy;
extern int speed_stag;
extern int speed_worker;
extern int speed_trader;
extern int speed_knight;
extern int speed_pawn;
extern int speed_scout;
extern int speed_archer;
extern int speed_home;
extern int speed_farm;
extern int speed_farm_exec;
extern int speed_zombi;
extern int speed_schrott;
extern int speed_swim;
extern int speed_water;
extern int speed_hit;
extern int speed_building_zombi;
extern int speed_archer_hit;
extern int speed_cata;
extern int speed_cata_load;
extern int speed_explosion;
extern int speed_doktor;
extern int speed_doktor_hit;
extern int speed_general;
extern int speed_trap;
extern int speed_arrow;
extern int speed_stone;
extern int speed_ship1;
extern int speed_ship2;
extern int speed_ship_zombi;
extern char land_name [128];
extern int ilid [max_land_dx][max_land_dy];
extern int landscape [max_land_dx][max_land_dy];
extern int landhight [max_land_dx][max_land_dy];
extern int landpic [max_land_dx][max_land_dy];
extern int landoverlay [max_land_dx][max_land_dy][2];
extern int unit [max_land_dx][max_land_dy];
extern int upic [max_land_dx][max_land_dy][8];
extern int landscape_dx;
extern int landscape_dy;
extern int landscale;
extern int olandscale;
extern int color_player [max_cols];
extern int player_color [max_players];
extern bool paused [max_players];
extern char p_name [max_players][128];
extern int num_paused;
extern int ticker;
extern int rest_time;
extern int full_time;
extern bool is_water_world;
extern bool is_suny;
extern bool is_battle;
extern bool is_self;
extern bool is_rnd_land;
extern land_prop land_properties [max_land_types];
extern object_handler *objects;
extern player *players [max_players];
extern int num_players;
extern int active [max_players];
extern char host [max_players][128];
extern char name [max_players][128];
extern double speed [max_players];
#endif