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Update RickAndMortyAPI.md
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Tutorials/RickAndMortyAPI.md

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While it is pretty easy to define lua apis from blueprints, using C++ is way faster and less verbose. This is the equivalent C++ code for the previously defined LuaState as well as the Lua UserData Object:
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### RickAndMortyLuaStateBase.h
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```cpp
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#pragma once
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```
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### RickAndMortyCharacterBase.h
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```cpp
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#pragma once
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```
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### RickAndMortyLuaStateBase.cpp
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```cpp
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#include "RickAndMortyLuaStateBase.h"
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}
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```
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### RickAndMortyCharacterBase.cpp
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```cpp
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#include "RickAndMortyCharacterBase.h"

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