-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBox2DX.csproj
114 lines (114 loc) · 5.45 KB
/
Box2DX.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<BaseIntermediateOutputPath>..\Build\VCS\Box2DX\obj\</BaseIntermediateOutputPath>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C157BCA5-BAC7-455F-A7DE-59D506D46ECF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Box2DX</RootNamespace>
<AssemblyName>Box2DX</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<BaseIntermediateOutputPath>..\Build\VCS\Box2DX\obj\</BaseIntermediateOutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Output\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<UseVSHostingProcess>false</UseVSHostingProcess>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<BaseIntermediateOutputPath>..\Build\VCS\Box2DX\obj\</BaseIntermediateOutputPath>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Output\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Box2DXDebug.cs" />
<Compile Include="Collision\BroadPhase.cs" />
<Compile Include="Collision\Collision.CollideCircle.cs" />
<Compile Include="Collision\Collision.CollideEdge.cs" />
<Compile Include="Collision\Collision.CollidePoly.cs" />
<Compile Include="Collision\Collision.cs" />
<Compile Include="Collision\Collision.Distance.cs" />
<Compile Include="Collision\Collision.TimeOfImpact.cs" />
<Compile Include="Collision\PairManager.cs" />
<Compile Include="Collision\Shapes\CircleShape.cs" />
<Compile Include="Collision\Shapes\EdgeShape.cs" />
<Compile Include="Collision\Shapes\PolygonShape.cs" />
<Compile Include="Collision\Shapes\Shape.cs" />
<Compile Include="Common\Mat22.cs" />
<Compile Include="Common\Mat33.cs" />
<Compile Include="Common\Math.cs" />
<Compile Include="Common\Settings.cs" />
<Compile Include="Common\Sweep.cs" />
<Compile Include="Common\Vec2.cs" />
<Compile Include="Common\Vec3.cs" />
<Compile Include="Common\XForm.cs" />
<Compile Include="Dynamics\Body.cs" />
<Compile Include="Dynamics\ContactManager.cs" />
<Compile Include="Dynamics\Contacts\CircleContact.cs" />
<Compile Include="Dynamics\Contacts\Contact.cs" />
<Compile Include="Dynamics\Contacts\ContactSolver.cs" />
<Compile Include="Dynamics\Contacts\EdgeAndCircleContact.cs" />
<Compile Include="Dynamics\Contacts\NullContact.cs" />
<Compile Include="Dynamics\Contacts\PolyAndCircleContact.cs" />
<Compile Include="Dynamics\Contacts\PolyAndEdgeContact.cs" />
<Compile Include="Dynamics\Contacts\PolyContact.cs" />
<Compile Include="Dynamics\Controllers\BuoyancyController.cs" />
<Compile Include="Dynamics\Controllers\ConstantAccelController.cs" />
<Compile Include="Dynamics\Controllers\ConstantForceController.cs" />
<Compile Include="Dynamics\Controllers\Controller.cs" />
<Compile Include="Dynamics\Controllers\GravityController.cs" />
<Compile Include="Dynamics\Controllers\TensorDampingController.cs" />
<Compile Include="Dynamics\Fixture.cs" />
<Compile Include="Dynamics\Island.cs" />
<Compile Include="Dynamics\Joints\DistanceJoint.cs" />
<Compile Include="Dynamics\Joints\GearJoint.cs" />
<Compile Include="Dynamics\Joints\Joint.cs" />
<Compile Include="Dynamics\Joints\LineJoint.cs" />
<Compile Include="Dynamics\Joints\MouseJoint.cs" />
<Compile Include="Dynamics\Joints\PrismaticJoint.cs" />
<Compile Include="Dynamics\Joints\PulleyJoint.cs" />
<Compile Include="Dynamics\Joints\RevoluteJoint.cs" />
<Compile Include="Dynamics\World.cs" />
<Compile Include="Dynamics\WorldCallbacks.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Collision\TODO.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>