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Player list splitting (client-only changes)
Been a while since I looked at all this myself but still looks fine to me and had been reviewed by jade already.
Didn't actually look at the Control panel PR of mine again... not very relevant for public release and can be dealt with later.
Open PRs:
Chat QoL: Tab completions - Server-side only
Still needs to be reviewed by others, but once we merge this, the other "Chat QoL" PR will be client-side only
ping fixes
See merged ping PR above
Ghost life cycle
Not sure I know enough about the Ghosts logic but looks like refactor + cleanup to me.
📝 Note: Has a FIXME: NOTE BEFORE MERGING: ... in the code, check the diff
Misc render fixes
Three fixes that aren't related at all. The first one seems the most important to merge, because it causes those excessive calls to Emoji.Fill
Interactions bug with the "Release me"
Kind of a critical fix, since the logic for when to SendReleaseMe() was very flawed.
Control Panel chat log less cluttered
Would love to see this get merged as well, even if it's not the ideal solution to the existing problem.
Open PRs for future releases:
Chat QoL improvements: Scrolling, Tab completions
TODO: Look at again. Update if we do merge #33 first. Push back to later client update?
The last Client release is dated 2022-01-22 on Gamebanana et al?
Latest Server update was after the commits on 2022-02-19 afaict
Server:
0x0ade/CelesteNet@e8e9091...main
Client:
0x0ade/CelesteNet@d5be441...main
Open PRs to be potentially merged:
Chat QoL: Tab completions - Server-side only 0x0ade/CelesteNet#33-
opened 2022-08-21-- x (server-side changes only)- opened 2022-10-09 -- 💟 (server-side changes only)
- opened 2022-02-06 -- 💠 (would become client-side changes only after #46)
- opened 2022-05-24 -- 💠 (client-side changes only)
Closed PRs that have been merged since:
Player list splitting 0x0ade/CelesteNet#22
- merged on 2022-02-14 -- (client-side changes only)
Add TCP&UDP ping measurment and display 0x0ade/CelesteNet#27
- merged on 2022-04-10
Fix some player list elements not getting scaled properly anymore. 0x0ade/CelesteNet#23
- merged on 2022-01-22 -- (client-side changes only)
Fixed some issues with Opacity settings 0x0ade/CelesteNet#24
- merged on 2022-01-29 -- (client-side changes only)
Control panel actions (pause chat autoscroll, etc.) 0x0ade/CelesteNet#25
- merged on 2022-02-14 -- // is actually live, but janky?...
Player List "ping" fixes 0x0ade/CelesteNet#28
- opened 2022-04-18 -- 💠 (client-side changes only)
Misc rendering fixes (Fonts.Load / List.First / BlurRT null) 0x0ade/CelesteNet#30
- opened 2022-06-07 -- 💠 (client-side changes only)
Non-Interactive players respond with "Release Me" to any Grab packet. 0x0ade/CelesteNet#31
- opened 2022-06-11 -- 💠 (client-side changes only)
Control Panel chat log less cluttered 0x0ade/CelesteNet#34
- opened 2022-08-24 -- 💟 (Server.FrontendModule only)
Prevent chat from opening if keyboard is used for text entry dialog 0x0ade/CelesteNet#35
- opened 2022-08-26 -- 💠 (client-side changes only)
Fix missing APIPrefix from Frontend Websocket "update" commands. 0x0ade/CelesteNet#38
- opened 2022-09-04 -- 💟 (Server.FrontendModule only)
Emote timeskip fixes for Prologue and EH heart 0x0ade/CelesteNet#39
- opened 2022-09-04 -- 💠 (client-side changes only)
Check if guest name is valid user key and avoid leaking it to clients 0x0ade/CelesteNet#40
- opened 2022-09-10 -- 💟 (server-side changes only)
Prevent chat component NREs when Client is null 0x0ade/CelesteNet#41
- opened 2022-09-15 -- 💠 (client-side changes only)
Resend graphics when hair length change detected 0x0ade/CelesteNet#43
- opened 2022-09-22 -- 💠 (client-side changes only)
Messed around with Github API and git-log to find all commits that don't come from these merged branches?...
(Side note: Should we rebase before merges so that the commits don't get spliced into the existing history?)
The stuff I did, just for reference
non-merge commits
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