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written in C++
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
c++ toolkit for rapid development of live graphical apps and games
Zep - An embeddable editor, with optional support for using vim keystrokes.
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
A wicked-powerful text macro language for building binary files.