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CMakeLists.txt
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cmake_minimum_required(VERSION 3.27)
project(csc)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# DELETE THE OUT FOLDER AFTER CHANGING THIS BECAUSE VISUAL STUDIO DOESN'T SEEM TO RECOGNIZE THIS CHANGE AND REBUILD!
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) # link time optimization
# Ensure SFML is built as static libraries
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build SFML as static libraries" FORCE)
if(MSVC)
add_compile_options(/arch:AVX2) # make sure SIMD optimizations take place
endif()
project(assessment2)
# MY_SOURCES is defined to be a list of all the source files for my game
set(MY_SOURCES
src/Command.cpp
src/Console.cpp
src/RequiredImages.cpp
src/UserInterface.cpp
src/ImageRecord.cpp)
# The shared components between the gui and the tui parts of the app
add_library("${CMAKE_PROJECT_NAME}" STATIC)
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY CXX_STANDARD 23)
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${MY_SOURCES})
if(MSVC) # If using the VS compiler...
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC _CRT_SECURE_NO_WARNINGS)
# set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") #no console
endif()
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include/")
add_executable(QUBImages src/QUBImages.cpp)
target_link_libraries(QUBImages PRIVATE "${CMAKE_PROJECT_NAME}")
# ImGui directory
set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)
find_package(Stb REQUIRED)
add_library(ImGui STATIC
# need to add ImGui files
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp)
target_include_directories(ImGui PUBLIC imgui)
target_link_libraries(ImGui PUBLIC glfw)
target_link_libraries(ImGui PUBLIC OpenGL::GL)
add_executable(QUBMediaImages src/QUBMediaImages.cpp)
target_include_directories(QUBMediaImages PRIVATE ${STB_INCLUDE_DIR})
target_link_libraries(QUBMediaImages PRIVATE "${CMAKE_PROJECT_NAME}")
target_link_libraries(QUBMediaImages PRIVATE ImGui)