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bitmap.c
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/*
* The following code loads a BITMAP object from a file and then
* fills a box in a DC.
*
* You should note that the code assigns 'bmType' field of the BITMAP object directly.
*/
{
int tox = 800, toy = 800;
int count;
BITMAP bitmap;
unsigned int start_tick, end_tick;
/* Load the bitmap from the file. */
if (LoadBitmap (hdc, &bitmap, "res/icon.bmp"))
return;
bitmap.bmType = BMP_TYPE_ALPHACHANNEL;
/* Fill a box with the bitmap with alpha channel. */
start_tick = GetTickCount ();
count = 1000;
while (count--) {
tox = rand() % 800;
toy = rand() % 800;
/* Set a random alpha channel. */
bitmap.bmAlpha = rand() % 256;
/* Fill the box. */
FillBoxWithBitmap (hdc, tox, toy, 0, 0, &bitmap);
}
end_tick = GetTickCount ();
TellSpeed (hwnd, start_tick, end_tick, "Alpha Blended Bitmap", 1000);
bitmap.bmType = BMP_TYPE_ALPHACHANNEL | BMP_TYPE_COLORKEY;
/* Set the color key (the transparent pixel) of the bitmap. */
bitmap.bmColorKey = GetPixelInBitmap (&bitmap, 0, 0);
/* Fill a box with the bitmap with alpha channel and color key. */
start_tick = GetTickCount ();
count = 1000;
while (count--) {
tox = rand() % 800;
toy = rand() % 800;
/* Set a random alpha channel. */
bitmap.bmAlpha = rand() % 256;
/* Fill the box. */
FillBoxWithBitmap (hdc, tox, toy, 0, 0, &bitmap);
}
end_tick = GetTickCount ();
TellSpeed (hwnd, start_tick, end_tick, "Alpha Blended Transparent Bitmap", 1000);
UnloadBitmap (&bitmap);
}