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video.asm
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video.asm
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; Functions dealing with VRAM.
PushOAM::
ld a, [hOAMUpdate]
and a
ret nz
ForcePushOAM:
lb bc, 40 + 1, rDMA & $ff
ld a, wSprites >> 8
jp hPushOAM
DMATransfer:: ; 15d8
; Return carry if the transfer is completed.
ld a, [hDMATransfer]
and a
ret z
; Start transfer
ld [rHDMA5], a
; Execution is halted until the transfer is complete.
xor a
ld [hDMATransfer], a
scf
ret
; 15e3
UpdateBGMapBuffer:: ; 15e3
; Copy [hBGMapTileCount] 16x8 tiles from wBGMapBuffer
; to bg map addresses in wBGMapBufferPtrs.
; [hBGMapTileCount] must be even since this is done in pairs.
; Return carry on success.
ld a, [hBGMapUpdate]
and a
ret z
ld a, [rVBK]
push af
ld [hSPBuffer], sp
ld hl, wBGMapBufferPtrs
ld sp, hl
; We can now pop the addresses of affected spots on the BG Map
ld hl, wBGMapPalBuffer
ld de, wBGMapBuffer
.next
; Copy a pair of 16x8 blocks (one 16x16 block)
rept 2
; Get our BG Map address
pop bc
; Palettes
ld a, 1
ld [rVBK], a
ld a, [hli]
ld [bc], a
inc c
ld a, [hli]
ld [bc], a
dec c
; Tiles
xor a
ld [rVBK], a
ld a, [de]
inc de
ld [bc], a
inc c
ld a, [de]
inc de
ld [bc], a
endr
; We've done 2 16x8 blocks
ld a, [hBGMapTileCount]
dec a
dec a
ld [hBGMapTileCount], a
jr nz, .next
ld sp, hSPBuffer
pop hl
ld sp, hl
pop af
ld [rVBK], a
xor a
ld [hBGMapUpdate], a
scf
ret
; 163a
WaitTop::
; Wait until the top half of the BG Map is being updated.
ld a, [hBGMapMode]
and a
jr nz, .handleLoop
ret
.loop
call DelayFrame
.handleLoop
ld a, [hBGMapHalf]
and a
jr nz, .loop
xor a
ld [hBGMapMode], a
ret
HALF_HEIGHT EQU SCREEN_HEIGHT / 2
UpdateBGMap:: ; 164c
; Update the BG Map, in halves, from wTileMap and wAttrMap.
ld a, [hBGMapMode]
and $7f
ret z
; BG Map 0
dec a ; 1
jr z, .DoTiles
dec a ; 2
jr z, .DoAttributes
; BG Map 1
ld hl, VBGMap1
dec a
jr z, .DoBGMap1Tiles
dec a
jr z, .DoBGMap1Attributes
; Update from a specific row
; does not update hBGMapHalf
dec a
coord bc, 0, 0
jr z, .DoCustomSourceTiles
dec a
ret nz
coord bc, 0, 0, wAttrMap
ld a, 1
ld [rVBK], a
call .DoCustomSourceTiles
xor a
ld [rVBK], a
ret
.DoCustomSourceTiles
ld [hSPBuffer], sp
xor a
ld h, a
ld d, a
ld a, [hBGMapHalf] ; multiply by 20 to get the tilemap offset
ld l, a
ld e, a
add hl, hl ; hl = hl * 2
add hl, hl ; hl = hl * 4
add hl, de ; hl = (hl*4) + de
add hl, hl ; hl = (5*hl)*2
add hl, hl ; hl = (5*hl)*4
add hl, bc
ld sp, hl
ld a, [hBGMapHalf] ; multiply by 32 to get the bg map offset
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
add hl, hl
add hl, hl
ld a, [hBGMapAddress]
add l
ld l, a
ld a, [hBGMapAddress + 1]
adc h
ld h, a
ld a, [hTilesPerCycle]
jr .startCustomCopy
.DoAttributes
ld a, [hBGMapAddress + 1]
ld h, a
ld a, [hBGMapAddress]
ld l, a
.DoBGMap1Attributes
ld a, 1
ld [rVBK], a
call .CopyAttributes
xor a
ld [rVBK], a
ret
.CopyAttributes
ld [hSPBuffer], sp
; Which half?
ld a, [hBGMapHalf]
and a ; 0
jr z, .AttributeMapTop
; bottom row
coord sp, 0, 9, wAttrMap
ld de, HALF_HEIGHT * BG_MAP_WIDTH
add hl, de
; Next time: top half
xor a
jr .startCopy
.AttributeMapTop
coord sp, 0, 0, wAttrMap
; Next time: bottom half
jr .AttributeMapTopContinue
.DoTiles
ld a, [hBGMapAddress + 1]
ld h, a
ld a, [hBGMapAddress]
ld l, a
.DoBGMap1Tiles
ld [hSPBuffer], sp
; Which half?
ld a, [hBGMapHalf]
and a ; 0
jr z, .TileMapTop
; bottom row
coord sp, 0, 9
ld de, HALF_HEIGHT * BG_MAP_WIDTH
add hl, de
; Next time: top half
xor a
jr .startCopy
.TileMapTop
coord sp, 0, 0
; Next time: bottom half
.AttributeMapTopContinue
inc a
.startCopy
; Which half to update next time
ld [hBGMapHalf], a
; Rows of tiles in a half
ld a, SCREEN_HEIGHT / 2
.startCustomCopy
; Discrepancy between wTileMap and BGMap
ld bc, BG_MAP_WIDTH - (SCREEN_WIDTH - 1)
.row
; Copy a row of 20 tiles
rept (SCREEN_WIDTH / 2) - 1
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
pop de
ld [hl], e
inc l
ld [hl], d
add hl, bc
dec a
jr nz, .row
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
Serve1bppRequest:: ; 170a
; Only call during the first fifth of VBlank
ld a, [hRequested1bpp]
and a
ret z
ld b, a
; Back out if we're too far into VBlank
ld a, [rLY]
cp 144
ret c
cp 146
ret nc
xor a
ld [hRequested1bpp], a
_Serve1bppRequest::
; Copy [hRequested1bpp] 1bpp tiles from [hRequestedVTileSource] to [hRequestedVTileDest]
ld [hSPBuffer], sp
; Destination
ld hl, hRequestedVTileDest
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
; Source
ld a, [hli]
ld h, [hl]
ld l, a
ld sp, hl
ld h, d
ld l, e
ld a, [hRequestOpaque1bpp]
dec a
jr z, .nextopaque
; # tiles to copy
.next
rept 4
pop de
ld a, e
ld [hli], a
ld [hli], a
ld a, d
ld [hli], a
ld [hli], a
endr
dec b
jr nz, .next
jp WriteVTileSourceAndDestinationAndReturn
.nextopaque
rept 4
pop de
ld a, e
ld [hl], $ff
inc hl
ld [hli], a
ld a, d
ld [hl], $ff
inc hl
ld [hli], a
endr
dec b
jr nz, .nextopaque
jp WriteVTileSourceAndDestinationAndReturn
LYOverrideStackCopy::
ld a, [hLYOverrideStackCopyAmount]
and a
ret z
ld b, a
xor a
ld [hLYOverrideStackCopyAmount], a
jr _Serve2bppRequest
Serve2bppRequest::
; Only call during the first fifth of VBlank
ld a, [hRequested2bpp]
and a
ret z
ld b, a ; save tile count for later
; Back out if we're too far into VBlank
ld a, [rLY]
cp 144
ret c
cp 146
ret nc
xor a
ld [hRequested2bpp], a
_Serve2bppRequest::
; Copy [hRequested2bpp] 2bpp tiles from [hRequestedVTileSource] to [hRequestedVTileDest]
ld [hSPBuffer], sp
; Destination
ld hl, hRequestedVTileDest
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
; Source
ld a, [hli]
ld h, [hl]
ld l, a
ld sp, hl
ld h, d
ld l, e
.next
rept 8
pop de
ld a, e
ld [hli], a
ld a, d
ld [hli], a
endr
dec b
jr nz, .next
WriteVTileSourceAndDestinationAndReturn:
ld [hRequestedVTileSource], sp
ld sp, hl
ld [hRequestedVTileDest], sp
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
AnimateTileset::
; Only call during the first fifth of VBlank
ld a, [hMapAnims]
and a
ret z
; Back out if we're too far into VBlank
ld a, [rLY]
cp 144
ret c
cp 151
ret nc
ld a, [rSVBK]
push af
ld a, [rVBK]
push af
xor a
ld [rVBK], a
inc a
ld [rSVBK], a
ld a, BANK(_AnimateTileset)
call Bankswitch
call _AnimateTileset
pop af
ld [rVBK], a
pop af
ld [rSVBK], a
ret