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spline.h
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/*
Copyright (C) 2009 Andrew Caudwell ([email protected])
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPLINE_EDGE_H
#define SPLINE_EDGE_H
#include "core/display.h"
#include "core/vectors.h"
#include "core/pi.h"
#include "pawn.h"
#include <vector>
class SplineEdge {
std::vector<vec2> spline_point;
std::vector<vec4> spline_colour;
vec2 label_pos;
void drawBeam(const vec2 & pos1, const vec4 & col1, const vec2 & pos2, const vec4 & col2, float radius, bool first) const;
public:
SplineEdge();
const vec2& getLabelPos() const;
void update(const vec2& pos1, const vec4& col1, const vec2& pos2, const vec4& col2, const vec2& spos);
void drawToVBO(quadbuf& buffer) const;
void drawShadow() const;
void draw() const;
};
#endif