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items.h
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items.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_ITEMS_H_4E2221634ABA45FE85BA50F710669B3C
#define FS_ITEMS_H_4E2221634ABA45FE85BA50F710669B3C
#include "const.h"
#include "enums.h"
#include "itemloader.h"
#include "position.h"
enum SlotPositionBits : uint32_t {
SLOTP_WHEREEVER = 0xFFFFFFFF,
SLOTP_HEAD = 1 << 0,
SLOTP_NECKLACE = 1 << 1,
SLOTP_BACKPACK = 1 << 2,
SLOTP_ARMOR = 1 << 3,
SLOTP_RIGHT = 1 << 4,
SLOTP_LEFT = 1 << 5,
SLOTP_LEGS = 1 << 6,
SLOTP_FEET = 1 << 7,
SLOTP_RING = 1 << 8,
SLOTP_AMMO = 1 << 9,
SLOTP_DEPOT = 1 << 10,
SLOTP_TWO_HAND = 1 << 11,
SLOTP_HAND = (SLOTP_LEFT | SLOTP_RIGHT)
};
enum ItemTypes_t {
ITEM_TYPE_NONE,
ITEM_TYPE_DEPOT,
ITEM_TYPE_MAILBOX,
ITEM_TYPE_TRASHHOLDER,
ITEM_TYPE_CONTAINER,
ITEM_TYPE_DOOR,
ITEM_TYPE_MAGICFIELD,
ITEM_TYPE_TELEPORT,
ITEM_TYPE_BED,
ITEM_TYPE_KEY,
ITEM_TYPE_RUNE,
ITEM_TYPE_LAST
};
struct Abilities {
Abilities() : stats(), statsPercent(), skills(), fieldAbsorbPercent(), absorbPercent() {
elementType = COMBAT_NONE;
elementDamage = 0;
speed = 0;
manaShield = false;
invisible = false;
regeneration = false;
healthGain = 0;
healthTicks = 0;
manaGain = 0;
manaTicks = 0;
conditionImmunities = 0;
conditionSuppressions = 0;
}
uint32_t healthGain;
uint32_t healthTicks;
uint32_t manaGain;
uint32_t manaTicks;
uint32_t conditionImmunities;
uint32_t conditionSuppressions;
//stats modifiers
int32_t stats[STAT_LAST + 1];
int32_t statsPercent[STAT_LAST + 1];
//extra skill modifiers
int32_t skills[SKILL_LAST + 1];
int32_t speed;
// field damage abilities modifiers
int16_t fieldAbsorbPercent[COMBAT_COUNT];
//damage abilities modifiers
int16_t absorbPercent[COMBAT_COUNT];
//elemental damage
uint16_t elementDamage;
CombatType_t elementType;
bool manaShield;
bool invisible;
bool regeneration;
};
class ConditionDamage;
class ItemType
{
public:
ItemType();
//non-copyable
ItemType(const ItemType& other) = delete;
ItemType& operator=(const ItemType& other) = delete;
ItemType(ItemType&& other) = default;
ItemType& operator=(ItemType&& other) = default;
bool isGroundTile() const {
return group == ITEM_GROUP_GROUND;
}
bool isContainer() const {
return group == ITEM_GROUP_CONTAINER;
}
bool isSplash() const {
return group == ITEM_GROUP_SPLASH;
}
bool isFluidContainer() const {
return group == ITEM_GROUP_FLUID;
}
bool isDoor() const {
return (type == ITEM_TYPE_DOOR);
}
bool isMagicField() const {
return (type == ITEM_TYPE_MAGICFIELD);
}
bool isTeleport() const {
return (type == ITEM_TYPE_TELEPORT);
}
bool isKey() const {
return (type == ITEM_TYPE_KEY);
}
bool isDepot() const {
return (type == ITEM_TYPE_DEPOT);
}
bool isMailbox() const {
return (type == ITEM_TYPE_MAILBOX);
}
bool isTrashHolder() const {
return (type == ITEM_TYPE_TRASHHOLDER);
}
bool isBed() const {
return (type == ITEM_TYPE_BED);
}
bool isRune() const {
return type == ITEM_TYPE_RUNE;
}
bool hasSubType() const {
return (isFluidContainer() || isSplash() || stackable || charges != 0);
}
Abilities& getAbilities() {
if (!abilities) {
abilities.reset(new Abilities());
}
return *abilities;
}
std::string getPluralName() const {
if (!pluralName.empty()) {
return pluralName;
}
if (showCount == 0) {
return name;
}
std::string str;
str.reserve(name.length() + 1);
str.assign(name);
str += 's';
return str;
}
itemgroup_t group;
ItemTypes_t type;
uint16_t id;
uint16_t clientId;
bool stackable;
bool isAnimation;
std::string name;
std::string article;
std::string pluralName;
std::string description;
std::string runeSpellName;
std::string vocationString;
std::unique_ptr<Abilities> abilities;
std::unique_ptr<ConditionDamage> conditionDamage;
uint32_t weight;
uint32_t levelDoor;
uint32_t decayTime;
uint32_t wieldInfo;
uint32_t minReqLevel;
uint32_t minReqMagicLevel;
uint32_t charges;
int32_t maxHitChance;
int32_t decayTo;
int32_t attack;
int32_t defense;
int32_t extraDefense;
int32_t armor;
int32_t rotateTo;
int32_t runeMagLevel;
int32_t runeLevel;
CombatType_t combatType;
uint16_t transformToOnUse[2];
uint16_t transformToFree;
uint16_t destroyTo;
uint16_t maxTextLen;
uint16_t writeOnceItemId;
uint16_t transformEquipTo;
uint16_t transformDeEquipTo;
uint16_t maxItems;
uint16_t slotPosition;
uint16_t speed;
uint16_t wareId;
MagicEffectClasses magicEffect;
Direction bedPartnerDir;
WeaponType_t weaponType;
Ammo_t ammoType;
ShootType_t shootType;
RaceType_t corpseType;
FluidTypes_t fluidSource;
uint8_t floorChange;
uint8_t alwaysOnTopOrder;
uint8_t lightLevel;
uint8_t lightColor;
uint8_t shootRange;
int8_t hitChance;
bool forceUse;
bool hasHeight;
bool walkStack;
bool blockSolid;
bool blockPickupable;
bool blockProjectile;
bool blockPathFind;
bool allowPickupable;
bool showDuration;
bool showCharges;
bool showAttributes;
bool replaceable;
bool pickupable;
bool rotatable;
bool useable;
bool moveable;
bool alwaysOnTop;
bool canReadText;
bool canWriteText;
bool isVertical;
bool isHorizontal;
bool isHangable;
bool allowDistRead;
bool lookThrough;
bool stopTime;
bool showCount;
};
class Items
{
public:
Items();
~Items();
// non-copyable
Items(const Items&) = delete;
Items& operator=(const Items&) = delete;
bool reload();
void clear();
FILELOADER_ERRORS loadFromOtb(const std::string& file);
const ItemType& operator[](size_t id) const {
return getItemType(id);
}
const ItemType& getItemType(size_t id) const;
ItemType& getItemType(size_t id);
const ItemType& getItemIdByClientId(uint16_t spriteId) const;
uint16_t getItemIdByName(const std::string& name);
static uint32_t dwMajorVersion;
static uint32_t dwMinorVersion;
static uint32_t dwBuildNumber;
bool loadFromXml();
void parseItemNode(const pugi::xml_node& itemNode, uint16_t id);
inline size_t size() const {
return items.size();
}
protected:
std::map<uint16_t, uint16_t> reverseItemMap;
std::vector<ItemType> items;
};
#endif