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remove .net framework dependency
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-26
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Src/ShaderlabVS/ShaderlabVS-2015.csproj

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@@ -142,7 +142,6 @@
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<None Include="TestFiles\Lighting.cginc" />
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<None Include="TestFiles\UnityCG.cginc" />
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<None Include="TestFiles\UnityCG.glslinc" />
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<None Include="vs2015-register.cmd" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\Keywords.png">
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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="ShaderlabVS..c702cfb7-573c-45f4-9469-115fcb519ad2" Version="0.6" Language="zh-CN" Publisher="Rocky Lai" />
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<DisplayName>ShaderlabVS</DisplayName>
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<Description xml:space="preserve">ShaderlabVS is a Visual Studio plugin for Unity3D shader programming.</Description>
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<MoreInfo>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</MoreInfo>
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<License>License.txt</License>
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<GettingStartedGuide>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</GettingStartedGuide>
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</Metadata>
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<Installation>
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<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[11.0, 12.0]" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinExpress" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Ultimate" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Premium" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Community" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Pro" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Enterprise" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.VSWinExpress" />
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</Installation>
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<Dependencies>
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<Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="4.5" />
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</Dependencies>
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<Assets>
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<Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%|" />
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</Assets>
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<Metadata>
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<DisplayName>ShaderlabVS</DisplayName>
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<Description xml:space="preserve">ShaderlabVS is a Visual Studio plugin for Unity3D shader programming.</Description>
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<MoreInfo>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</MoreInfo>
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<License>License.txt</License>
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<GettingStartedGuide>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</GettingStartedGuide>
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</Metadata>
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<Installation>
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<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[11.0, 12.0]" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinExpress" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Ultimate" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Premium" />
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<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Community" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Pro" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Enterprise" />
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<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.VSWinExpress" />
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</Installation>
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<Dependencies>
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</Dependencies>
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<Assets>
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<Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%|" />
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</Assets>
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</PackageManifest>

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