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SelectCharacter.h
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/************************************************************************
**
** Copyright (C) 2019 Kevin B. Hendricks, Stratford, Otario Canada
** Copyright (C) 2012 John Schember <[email protected]>
** Copyright (C) 2012 Dave Heiland
**
** This file is part of PageEdit.
**
** PageEdit is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** PageEdit is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with PageEdit. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#pragma once
#ifndef SELECTCHARACTER_H
#define SELECTCHARACTER_H
#include <QDialog>
#include "SettingsStore.h"
#include "ui_SelectCharacter.h"
class QGridLayout;
class QSignalMapper;
class SelectCharacter: public QDialog
{
Q_OBJECT
public:
SelectCharacter(QWidget *parent = 0);
~SelectCharacter();
void SetList();
QString Selection();
public slots:
void show();
signals:
void SelectedCharacter(const QString &text);
private slots:
void WriteSettings();
void SetSelectedCharacter(const QString &text);
private:
void AddGrid(const QStringList &characters, int width);
void ReadSettings();
void connectSignalsSlots();
QString m_SelectedText;
QSignalMapper *m_buttonMapper;
SettingsStore::SpecialCharacterAppearance m_SpecialCharacterAppearance;
Ui::SelectCharacter ui;
};
#endif // SELECTCHARACTER_H