-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathsavestate2snesw.h
143 lines (105 loc) · 4.23 KB
/
savestate2snesw.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/*
This file is part of the SaveState2snes software
Copyright (C) 2017 Sylvain "Skarsnik" Colinet <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SAVESTATE2SNESW_H
#define SAVESTATE2SNESW_H
#include <QMainWindow>
#include <QStandardItemModel>
#include "handlestuff.h"
#include "usb2snes.h"
#include "consoleswitcher.h"
#include "trainingtimer.h"
namespace Ui {
class Savestate2snesw;
}
class Savestate2snesw : public QMainWindow
{
Q_OBJECT
public:
explicit Savestate2snesw(QWidget *parent = 0);
~Savestate2snesw();
enum State {
NONE,
READY,
SAVING_SAVESTATE,
LOADING_SAVESTATE,
};
Q_ENUM(State);
private slots:
void onModeChanged(ConsoleSwitcher::Mode mode);
void saveListShowContextMenu(QPoint point);
void categoryListShowContextMenu(QPoint point);
void on_actionRemoveCategory_triggered();
void on_actionAddCategory_triggered();
void on_actionAddSubCategory_triggered();
void on_newGamePushButton_clicked();
void on_gameComboBox_currentIndexChanged(const QString &arg1);
void on_addSaveStatePushButton_clicked();
void saveStateItemChanged(QStandardItem* item);
void on_categoryTreeView_clicked(const QModelIndex &index);
//void onSaveStateModelDataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles = QVector<int> ());
void onSaveStateDelegateDataCommited(QWidget *e);
void saveStateRowRemoved(QModelIndex p, int begin, int last);
void saveStateRowInserted(QModelIndex p, int begin, int last);
void saveStateModelReset();
void onReadyForSaveState();
void onUnReadyForSaveState();
void on_upSavePushButton_clicked();
void on_downSavePushButton_clicked();
void on_loadStatePushButton_clicked();
void on_deleteSavePushButton_clicked();
void on_renameSavePushButton_clicked();
void on_savestateListView_doubleClicked(const QModelIndex &index);
void on_saveSaveStatePushButton_clicked();
void on_pathPushButton_clicked();
void on_editShortcutButton_clicked();
void on_actionReload_last_savestate_triggered();
void on_actionMake_a_savestate_triggered();
void on_actionSave_a_savestate_triggered();
void on_actionCategorySetIcon_triggered();
void onSaveStateFinished(bool success);
void onLoadStateFinished(bool success);
private:
Ui::Savestate2snesw *ui;
QStandardItemModel* saveStateModel;
QStandardItemModel* repStateModel;
QStandardItem* currentRep;
QMenu* saveStateMenu;
QMenu* categoryMenu;
QAction* customAddCatAction;
QModelIndex indexCatUnderMenu;
HandleStuff* handleStuff;
QStandardItem* newSaveInserted;
USB2snes* usb2snes;
QString gamesFolder;
QSettings* m_settings;
QRegExp invalidDirRegex;
QRegExp invalidFileRegex;
QString newSaveStateNameRequested;
bool uiReadyForSavestate = false;
bool backendSaveStateReady = false;
State state;
void changeState(State m_state);
void createMenus();
void loadGames();
void addSubName(QString name, QString parentPath);
void addState(QString name);
void turnSaveStateAction(bool on);
void setStateTitle(QStandardItem *cat);
void newSaveState(bool triggerSave);
void closeEvent(QCloseEvent *event);
void loadCategory(QStandardItem *cat);
void expandCategory(QStandardItem *cat);
};
#endif // SAVESTATE2SNESW_H