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Util.h
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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PS_UTIL_H
#define PS_UTIL_H
#include "lib/os_path.h"
#include "lib/file/vfs/vfs_path.h"
struct Tex;
void WriteSystemInfo();
const wchar_t* ErrorString(int err);
OsPath createDateIndexSubdirectory(const OsPath& parentDir);
void WriteScreenshot(const VfsPath& extension);
void WriteBigScreenshot(const VfsPath& extension, int tiles);
Status tex_write(Tex* t, const VfsPath& filename);
std::string Hexify(const std::string& s);
#endif // PS_UTIL_H