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Griffin edited this page May 24, 2016 · 13 revisions

Welcome to the SpokenWord Wiki!

SpokenWord (title still up in the air) is a puzzle game with a twist - you must solve levels by harnessing the mystical power of hieroglyphs. Enchant weapons, armor, and scrolls with custom Egyptian spells to unleash the raw power of the Egyptian gods. You'll leave your opponents screaming "Holy Moses!"

General Overview

A 2D level-based game a la Binding of Isaac. The distinctive thing about this game is that items can be enchanted with "spells" in a hieroglyphic-like language. For example, you can attach a custom spell to an arrow to change what happens when it impacts an enemy. Levels should be designed so that the player must use spells not just to kill enemies, but also to solve puzzle or pass other obstacles.

Progression

The goal of the game is to beat levels. Players find various items and "vocabulary elements" along to the way to upgrade their character and spellcasting abilities. Certain words like prepositions with abstract semantics are given to the player at specific times, but MOST items and specialized vocabulary words are found randomly. Once a vocabulary element is unlocked, players can use it to write spells in any way they want.

Levels

Floors will follow a set of basic guidelines, but will overall be randomly generated. These sections should create puzzle-game like gameplay where the player must use spells to get past obstacles and enemies. The exact balance of RNG and static content will be up to level designers, and should include various different interactive objects to progress and develop as the game goes on.

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