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Copy pathHumanoidCharacterProfile.cs
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HumanoidCharacterProfile.cs
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#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameTicking;
using Content.Shared.Roles;
using Content.Shared.Text;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
[Serializable, NetSerializable]
public class HumanoidCharacterProfile : ICharacterProfile
{
private readonly Dictionary<string, JobPriority> _jobPriorities;
private readonly List<string> _antagPreferences;
public static int MinimumAge = 18;
public static int MaximumAge = 120;
public static int MaxNameLength = 32;
private HumanoidCharacterProfile(
string name,
int age,
Sex sex,
HumanoidCharacterAppearance appearance,
Dictionary<string, JobPriority> jobPriorities,
PreferenceUnavailableMode preferenceUnavailable,
List<string> antagPreferences)
{
Name = name;
Age = age;
Sex = sex;
Appearance = appearance;
_jobPriorities = jobPriorities;
PreferenceUnavailable = preferenceUnavailable;
_antagPreferences = antagPreferences;
}
public HumanoidCharacterProfile(
string name,
int age,
Sex sex,
HumanoidCharacterAppearance appearance,
IReadOnlyDictionary<string, JobPriority> jobPriorities,
PreferenceUnavailableMode preferenceUnavailable,
IReadOnlyList<string> antagPreferences)
: this(name, age, sex, appearance, new Dictionary<string, JobPriority>(jobPriorities),
preferenceUnavailable, new List<string>(antagPreferences))
{
}
public static HumanoidCharacterProfile Default()
{
return Random();
}
public static HumanoidCharacterProfile Random()
{
var random = IoCManager.Resolve<IRobustRandom>();
var sex = random.Prob(0.5f) ? Sex.Male : Sex.Female;
var firstName = random.Pick(sex == Sex.Male
? Names.MaleFirstNames
: Names.FemaleFirstNames);
var lastName = random.Pick(Names.LastNames);
var name = $"{firstName} {lastName}";
var age = random.Next(MinimumAge, MaximumAge);
return new HumanoidCharacterProfile(name, age, sex, HumanoidCharacterAppearance.Random(sex),
new Dictionary<string, JobPriority>
{
{SharedGameTicker.OverflowJob, JobPriority.High}
}, PreferenceUnavailableMode.StayInLobby, new List<string>());
}
public string Name { get; }
public int Age { get; }
public Sex Sex { get; }
public ICharacterAppearance CharacterAppearance => Appearance;
public HumanoidCharacterAppearance Appearance { get; }
public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
public IReadOnlyList<string> AntagPreferences => _antagPreferences;
public PreferenceUnavailableMode PreferenceUnavailable { get; }
public HumanoidCharacterProfile WithName(string name)
{
return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithAge(int age)
{
return new HumanoidCharacterProfile(Name, Math.Clamp(age, MinimumAge, MaximumAge), Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithSex(Sex sex)
{
return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
{
return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithJobPriorities(IReadOnlyDictionary<string, JobPriority> jobPriorities)
{
return new HumanoidCharacterProfile(
Name,
Age,
Sex,
Appearance,
new Dictionary<string, JobPriority>(jobPriorities),
PreferenceUnavailable,
_antagPreferences);
}
public HumanoidCharacterProfile WithJobPriority(string jobId, JobPriority priority)
{
var dictionary = new Dictionary<string, JobPriority>(_jobPriorities);
if (priority == JobPriority.Never)
{
dictionary.Remove(jobId);
}
else
{
dictionary[jobId] = priority;
}
return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, dictionary, PreferenceUnavailable, _antagPreferences);
}
public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
{
return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, mode, _antagPreferences);
}
public HumanoidCharacterProfile WithAntagPreferences(IReadOnlyList<string> antagPreferences)
{
return new HumanoidCharacterProfile(
Name,
Age,
Sex,
Appearance,
_jobPriorities,
PreferenceUnavailable,
new List<string>(antagPreferences));
}
public HumanoidCharacterProfile WithAntagPreference(string antagId, bool pref)
{
var list = new List<string>(_antagPreferences);
if(pref)
{
if(!list.Contains(antagId))
{
list.Add(antagId);
}
}
else
{
if(list.Contains(antagId))
{
list.Remove(antagId);
}
}
return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, list);
}
/// <summary>
/// Makes this profile valid so there's no bad data like negative ages.
/// </summary>
public static HumanoidCharacterProfile EnsureValid(
HumanoidCharacterProfile profile,
IPrototypeManager prototypeManager)
{
var age = Math.Clamp(profile.Age, MinimumAge, MaximumAge);
var sex = profile.Sex switch
{
Sex.Male => Sex.Male,
Sex.Female => Sex.Female,
_ => Sex.Male // Invalid enum values.
};
string name;
if (string.IsNullOrEmpty(profile.Name))
{
name = "John Doe";
}
else if (profile.Name.Length > MaxNameLength)
{
name = profile.Name[..MaxNameLength];
}
else
{
name = profile.Name;
}
// TODO: Avoid Z̨͇̙͉͎̭͔̼̿͋A͚̖̞̗̞͈̓̾̀ͩͩ̔L̟ͮ̈͝G̙O͍͎̗̺̺ͫ̀̽͊̓͝ͅ tier shenanigans.
// And other stuff like RTL overrides and such.
// Probably also emojis...
name = name.Trim();
var appearance = HumanoidCharacterAppearance.EnsureValid(profile.Appearance);
var prefsUnavailableMode = profile.PreferenceUnavailable switch
{
PreferenceUnavailableMode.StayInLobby => PreferenceUnavailableMode.StayInLobby,
PreferenceUnavailableMode.SpawnAsOverflow => PreferenceUnavailableMode.SpawnAsOverflow,
_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
};
var priorities = new Dictionary<string, JobPriority>(profile.JobPriorities
.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
{
JobPriority.Never => false, // Drop never since that's assumed default.
JobPriority.Low => true,
JobPriority.Medium => true,
JobPriority.High => true,
_ => false
}));
var antags = profile.AntagPreferences
.Where(prototypeManager.HasIndex<AntagPrototype>)
.ToList();
return new HumanoidCharacterProfile(name, age, sex, appearance, priorities, prefsUnavailableMode, antags);
}
public string Summary =>
$"{Name}, {Age} years old {Sex.ToString().ToLower()} human.";
public bool MemberwiseEquals(ICharacterProfile maybeOther)
{
if (!(maybeOther is HumanoidCharacterProfile other)) return false;
if (Name != other.Name) return false;
if (Age != other.Age) return false;
if (Sex != other.Sex) return false;
if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
return Appearance.MemberwiseEquals(other.Appearance);
}
public override bool Equals(object? obj)
{
return obj is HumanoidCharacterProfile other && MemberwiseEquals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(
Name,
Age,
Sex,
PreferenceUnavailable,
_jobPriorities,
_antagPreferences,
Appearance);
}
}
}