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bloom.h
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/*
Copyright (C) 2011 Andrew Caudwell ([email protected])
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GOURCE_BLOOM_VBO_H
#define GOURCE_BLOOM_VBO_H
#include <stack>
#include "core/display.h"
#include "core/vectors.h"
#include "core/logger.h"
//note this should be 64 bytes
class bloom_vertex {
public:
bloom_vertex() {};
bloom_vertex(const vec2& pos, const vec4& colour, const vec4& texcoord) :
pos(pos), colour(colour), texcoord(texcoord) {};
vec2 pos;
vec4 colour;
vec4 texcoord;
char padding[24];
};
class bloombuf {
bloom_vertex* data;
int data_size;
GLuint bufferid;
int buffer_size;
int vertex_count;
void resize(int new_size);
public:
bloombuf(int data_size = 0);
~bloombuf();
void unload();
void reset();
size_t vertices();
size_t capacity();
void add(GLuint textureid, const vec2& pos, const vec2& dims, const vec4& colour, const vec4& texcoord);
void update();
void draw();
};
#endif