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Stranded_KIS.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<ProjectGuid>{9B68ABCD-9042-4478-BEC4-14EBAC501946}</ProjectGuid>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stranded.KIS</RootNamespace>
<AssemblyName>Stranded_KIS</AssemblyName>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<ItemGroup>
<Reference Include="KIS">
<HintPath>..\..\KIS\Source\bin\Debug\KIS.dll</HintPath>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Xml"/>
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Hub/Editor/2019.4.18f1/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MonoBehaviour1.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>