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panic_handler.zig
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const std = @import("std");
const logger = @import("logger.zig");
const root = @import("root");
const bun = @import("global.zig");
const string = bun.string;
const Output = bun.Output;
const Global = bun.Global;
const Environment = bun.Environment;
const strings = bun.strings;
const MutableString = bun.MutableString;
const stringZ = bun.stringZ;
const default_allocator = bun.default_allocator;
const C = bun.C;
const CLI = @import("./cli.zig").Cli;
const Features = @import("./analytics/analytics_thread.zig").Features;
const HTTP = @import("http").AsyncHTTP;
const Report = @import("./report.zig");
pub fn NewPanicHandler(comptime panic_func: fn handle_panic(msg: []const u8, error_return_type: ?*std.builtin.StackTrace) noreturn) type {
return struct {
panic_count: usize = 0,
skip_next_panic: bool = false,
log: *logger.Log,
pub var Singleton: ?*Handler = null;
const Handler = @This();
pub fn init(log: *logger.Log) Handler {
return Handler{
.log = log,
};
}
pub inline fn handle_panic(msg: []const u8, error_return_type: ?*std.builtin.StackTrace) noreturn {
// This exists to ensure we flush all buffered output before panicking.
Output.flush();
Report.fatal(null, msg);
Output.disableBuffering();
// // We want to always inline the panic handler so it doesn't show up in the stacktrace.
@call(.{ .modifier = .always_inline }, panic_func, .{ msg, error_return_type });
}
};
}