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CullingType.h
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CullingType.h
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#pragma once
#include "stdafx.h"
using namespace irr;
using namespace scene;
using namespace System;
namespace IrrlichtLime {
namespace Scene {
[Flags]
/// <summary>
/// An enumeration for all types of automatic culling for built-in scene nodes.
/// </summary>
public enum class CullingType
{
/// <summary>
/// No culling.
/// </summary>
Off = EAC_OFF,
/// <summary>
/// Box culling.
/// </summary>
Box = EAC_BOX,
/// <summary>
/// Frustrum box culling.
/// </summary>
FrustumBox = EAC_FRUSTUM_BOX,
/// <summary>
/// Frustrum sphere culling.
/// </summary>
FrustumSphere = EAC_FRUSTUM_SPHERE,
/// <summary>
/// Occlusion query culling.
/// </summary>
OcclusionQuery = EAC_OCC_QUERY
};
} // end namespace Scene
} // end namespace IrrlichtLime