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GUIColumnOrdering.h
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GUIColumnOrdering.h
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#pragma once
#include "stdafx.h"
using namespace irr;
using namespace gui;
using namespace System;
namespace IrrlichtLime {
namespace GUI {
/// <summary>
/// Modes for ordering used when a column header is clicked.
/// </summary>
public enum class GUIColumnOrdering
{
/// <summary>
/// Do not use ordering.
/// </summary>
None = EGCO_NONE,
/// <summary>
/// Send a <c>GUIEventType.TableHeaderChanged</c> message when a column header is clicked.
/// </summary>
Custom = EGCO_CUSTOM,
/// <summary>
/// Sort it ascending by it's ASCII value like: a,b,c,...
/// </summary>
Ascending = EGCO_ASCENDING,
/// <summary>
/// Sort it descending by it's ASCII value like: z,x,y,...
/// </summary>
Descending = EGCO_DESCENDING,
/// <summary>
/// Sort it ascending on first click, descending on next, etc.
/// </summary>
FlipAscendingDescending = EGCO_FLIP_ASCENDING_DESCENDING
};
} // end namespace GUI
} // end namespace IrrlichtLime