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This is partially available in OpenGL, and fully supported for depth textures (in the shadow branch), however we need the ability to render to off-screen buffers for a variety of different reasons.
This will be particularly important for the upcoming post-processing support issue.
The text was updated successfully, but these errors were encountered:
This is partially available in OpenGL, and fully supported for depth textures (in the shadow branch), however we need the ability to render to off-screen buffers for a variety of different reasons.
This will be particularly important for the upcoming post-processing support issue.
The text was updated successfully, but these errors were encountered: