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custom characters t posing #5886
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Then you havent imported correctly it seems |
It's imported absolutely fine, it's built on the character template that comes with ggmax. Its animations working with the animations system, attacks, walks, patrols ect, this has absolutely nothing to do with how it was imported.
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Then you havent imported correctly it seems
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The problem is an exported character from Blender will have the embedded animations from the rig. Do this procedure:
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built some custom characters. they keep randomly going to t-poses when I click off them, and in testing they remain in the pose.
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