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在LTextures的第136行,起 if (texture.imageData.fileName == null) { texture.imageData.source = null; texture.imageData.pixmap = null; texture.imageData = null; } 从图片文件创建的LTexture的fileName肯定不为空,这样会导致imag eData无法释放,在连续加载并且dispose几张立绘之后内存会崩�� � 不知道这里是不是应该将 == 改成 !=
Original issue reported on code.google.com by cloudeecn on 26 Feb 2012 at 3:53
cloudeecn
The text was updated successfully, but these errors were encountered:
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Original issue reported on code.google.com by
cloudeecn
on 26 Feb 2012 at 3:53The text was updated successfully, but these errors were encountered: