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class.ts
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// Maintain this file as the single point of import for all class definitions
// (to the extent possible) in order to avoid any circular reference errors. Basic types and
// abstract classes should be imported before their children. AFAIK the definitions can be
// stored anywhere and collected imports are fine as long as their constituents are impored
// first in this file.
import { Rules } from './classes/utility/Rules'
import {
Duration,
ActivationType,
MountType,
FittingSize,
WeaponSize,
WeaponType,
ItemType,
SystemType,
SkillFamily,
RangeType,
DamageType,
HASE,
MechType,
ReserveType,
OrgType,
EncounterSide,
} from './classes/enums'
import Tag from './classes/Tag'
import { CompendiumItem } from './classes/CompendiumItem'
import { LicensedItem } from './classes/pilot/components/license/LicensedItem'
import { CoreBonus } from './classes/pilot/components/corebonus/CoreBonus'
import { Damage } from './classes/Damage'
import Loadout from './classes/Loadout'
import { Range } from './classes/Range'
import { Skill } from './classes/pilot/components/skill/Skill'
import CustomSkill from './classes/pilot/components/skill/CustomSkill'
import { Talent, TalentRank } from './classes/pilot/components/talent/Talent'
import License from './classes/pilot/components/license/License'
import MechSkills from './classes/components/mechskills/MechSkills'
import { PilotEquipment } from './classes/pilot/components/Loadout/equipment/PilotEquipment'
import { PilotArmor } from './classes/pilot/components/Loadout/equipment/PilotArmor'
import { PilotWeapon } from './classes/pilot/components/Loadout/equipment/PilotWeapon'
import { PilotGear } from './classes/pilot/components/Loadout/equipment/PilotGear'
import { PilotLicense } from './classes/pilot/components/license/PilotLicense'
import PilotLoadout from './classes/pilot/components/Loadout/PilotLoadout'
import PilotSkill from './classes/pilot/components/skill/PilotSkill'
import PilotTalent from './classes/pilot/components/talent/PilotTalent'
import { Synergy } from './classes/components/feature/synergy/Synergy'
import { Pilot } from './classes/pilot/Pilot'
import { CoreSystem } from './classes/mech/components/frame/CoreSystem'
import { Frame } from './classes/mech/components/frame/Frame'
import { MechLoadout } from './classes/mech/components/loadout/MechLoadout'
import { MechEquipment } from './classes/mech/components/equipment/MechEquipment'
import { MechSystem } from './classes/mech/components/equipment/MechSystem'
import { MechWeapon } from './classes/mech/components/equipment/MechWeapon'
import Mount from './classes/mech/components/mount/Mount'
import IntegratedMount from './classes/mech/components/mount/IntegratedMount'
import EquippableMount from './classes/mech/components/mount/EquippableMount'
import { WeaponMod } from './classes/mech/components/equipment/WeaponMod'
import WeaponSlot from './classes/mech/components/mount/WeaponSlot'
import { Mech } from './classes/mech/Mech'
import { Reserve } from './classes/pilot/components/reserves/Reserve'
import { Deployable } from './classes/components/feature/deployable/Deployable'
import Project from './classes/pilot/components/reserves/Project'
import Organization from './classes/pilot/components/reserves/Organization'
import { Manufacturer } from './classes/Manufacturer'
import Statblock from './classes/Statblock'
import {
DiceRoller,
D20RollResult,
DamageRollResult,
ParsedDieString,
DieSet,
} from './classes/dice/DiceRoller'
import { DiceStats, DiceStatsResult } from './classes/dice/DiceStats'
import {
NpcFeatureType,
NpcFeature,
NpcTrait,
NpcReaction,
NpcSystem,
NpcTech,
NpcWeapon,
NpcStats,
NpcClass,
NpcTemplate,
NpcItem,
Npc,
} from './classes/npc'
import { Encounter, Rest, Mission, ActiveMission, MissionStepType } from './classes/encounter'
import { ContentPack } from './classes/ContentPack'
import { Counter } from './classes/components/counters/Counter'
export {
Rules,
ActivationType,
Duration,
MountType,
FittingSize,
WeaponSize,
WeaponType,
ItemType,
SystemType,
SkillFamily,
RangeType,
DamageType,
HASE,
MechType,
ReserveType,
OrgType,
License,
CoreBonus,
Damage,
CompendiumItem,
LicensedItem,
Loadout,
Range,
Skill,
CustomSkill,
Tag,
Talent,
TalentRank,
MechSkills,
Pilot,
PilotEquipment,
PilotArmor,
PilotWeapon,
PilotGear,
PilotLicense,
PilotLoadout,
PilotSkill,
PilotTalent,
Synergy,
Reserve,
Deployable,
Project,
Organization,
CoreSystem,
Frame,
Mech,
MechLoadout,
MechEquipment,
MechSystem,
MechWeapon,
Mount,
IntegratedMount,
EquippableMount,
WeaponMod,
WeaponSlot,
Manufacturer,
Statblock,
DiceRoller,
D20RollResult,
DamageRollResult,
ParsedDieString,
DieSet,
DiceStats,
DiceStatsResult,
NpcFeatureType,
NpcFeature,
NpcReaction,
NpcSystem,
NpcTrait,
NpcWeapon,
NpcStats,
NpcClass,
NpcTemplate,
NpcItem,
NpcTech,
Npc,
Encounter,
EncounterSide,
Rest,
Mission,
MissionStepType,
ActiveMission,
ContentPack,
Counter,
}