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animate.py
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#---------------------------------------------------------------------------
# Name: etg/animate.py
# Author: Robin Dunn
#
# Created: 21-May-2012
# Copyright: (c) 2012-2020 by Total Control Software
# License: wxWindows License
#---------------------------------------------------------------------------
import etgtools
import etgtools.tweaker_tools as tools
PACKAGE = "wx"
MODULE = "_adv"
NAME = "animate" # Base name of the file to generate to for this script
DOCSTRING = ""
# The classes and/or the basename of the Doxygen XML files to be processed by
# this script.
ITEMS = [ "wxAnimation",
"wxAnimationCtrl",
"wxGenericAnimationCtrl",
"wxAnimationDecoder",
"wxANIDecoder",
"wxGIFDecoder",
]
#---------------------------------------------------------------------------
def run():
# Parse the XML file(s) building a collection of Extractor objects
module = etgtools.ModuleDef(PACKAGE, MODULE, NAME, DOCSTRING)
etgtools.parseDoxyXML(module, ITEMS)
#-----------------------------------------------------------------
# Tweak the parsed meta objects in the module object as needed for
# customizing the generated code and docstrings.
c = module.find('wxAnimationCtrl')
tools.fixWindowClass(c)
# Grab some MethodDefs that need to be copied to wxGenericAnimationCtrl
play = c.find('Play')
play.isVirtual = True
others = [
c.find('Stop'),
c.find('IsPlaying'),
c.find('Load'),
c.find('LoadFile'),
c.find('GetAnimation'),
c.find('SetAnimation'),
c.find('SetInactiveBitmap'),
c.find('GetInactiveBitmap'),
c.find('CreateAnimation'),
c.find('CreateCompatibleAnimation'),
]
nonvirtual = [ 'GetAnimation', 'GetInactiveBitmap', 'CreateAnimation',
'CreateCompatibleAnimation',
]
c = module.find('wxGenericAnimationCtrl')
c.bases = ['wxControl']
c.addHeaderCode('#include <wx/generic/animate.h>')
tools.fixWindowClass(c)
# Insert a copy of the base class Play into this class. It's not in the
# interface docs, but sip needs to see it there, since the one that is there
# has a different signature.
c.find('Play').overloads.append(play)
# Since we pretend that the base class is wxControl (because there are
# different parents in different builds) then we need to copy in some
# methods it will be inheriting from the real base class, which is not
# public.
for m in others:
if m.name not in nonvirtual:
m.isVirtual = True
c.addItem(m)
module.addGlobalStr('wxAnimationCtrlNameStr', c)
# move this before wxAnimationCtrl so it can be used for default arg values
item = module.find('wxNullAnimation')
module.items.remove(item)
module.insertItemBefore(c, item)
#-----------------------------------------------------------------
module.addItem(tools.wxListWrapperTemplate('wxAnimationDecoderList', 'wxAnimationDecoder', module,
header_extra='#include <wx/animate.h>'))
c = module.find('wxAnimationDecoder')
c.find('DoCanRead').ignore(False)
c = module.find('wxANIDecoder')
c.find('DoCanRead').ignore(False)
c = module.find('wxGIFDecoder')
c.find('DoCanRead').ignore(False)
#-----------------------------------------------------------------
tools.doCommonTweaks(module)
tools.runGenerators(module)
#---------------------------------------------------------------------------
if __name__ == '__main__':
run()