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mugen.log
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mugen.log
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---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\Juan\Desktop\mugen-1.1b1\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2648789...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 0_17...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1476148237
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
Load system file system.def...OK
Load system spr...OK
Load system snd...OK
Load system fonts...OK
Load system anim...OK
Load [Title Info]...OK
Load [Option Info]...OK
Load [Select Info]...OK
Load [VS Screen]...OK
Load [Victory Screen]...OK
Load [Demo Mode]...OK
Load [Continue Screen]...OK
Load [Game Over Screen]...OK
Load [Win Screen]...OK
Load [Survival Results Screen]...OK
Load [Default Ending]...OK
Load [End Credits]...OK
Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
Loading fight data
Opening fight data file data/mugen1/fight.def...OK
Reading [Files]...OK
Loading fonts...OK
Load fight anim...OK
Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
[Face]...[Simul Face]...[Turns Face]...
[Name]...[Simul Name]...[Turns Name]...
[Time]...[Combo]...[Round]...[WinIcon]...OK
Allocating explods...OK
Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK
Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 1 on teamslot 0.0
Char kfm720.def (1) request pal 3 3F (3F) -> reserved 3 (37)
Loading character chars/kfm720/kfm720.def...
Loading info...OK
Loading cmd command set kfm720.cmd...OK
Loading cns kfm720.cns...OK
Loading cmd state entry kfm720.cmd...OK
Loading common states common1.cns...OK
Loading sff kfm720.sff...OK
Loading anim kfm720.air...OK
Loading snd kfm.snd...OK
Loading pals...OK
Loading learned AI kfm720.ai...OK
3013 expressions (979 on trigger lines)
Character kfm720.def loaded OK
New char Kung Fu Man 720 loaded into cache: (1/4 cached) Load time: 70.000ms
Player Kung Fu Man 720 cache count reduced: 0
Selected char 1 on teamslot 1.0
Char kfm720.def (1) request pal 3 3F (37) -> reserved 4 (27)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 142623736
Reset persist vars team 0
Reset persist vars team 1
Player Kung Fu Man 720 cache count increased: 1
Player Kung Fu Man 720 cache count increased: 2
Resetting round
Match assets initialized OK
Game loop init
Match loop init
End of match loop
Total time: 36.30s
Total frames: 2178 Skipped frames: 1
Avg game rate: 60.00
Avg frame rate: 59.97
Finishing match
Freeing players
Save persist vars P56 Kung Fu Man 720
Player Kung Fu Man 720 cache count reduced: 1
Save persist vars P57 Kung Fu Man 720
Player Kung Fu Man 720 cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Returned from gameflow loop
Deinitializing...
Frames : 2637
Time elapsed: 44.910 sec
ticks: 4491, tps: 100, start 43, end 4534
Unloading match assets
Freeing players
Clearing player cache...Freeing player RC Kung Fu Man 720...CMD...CNS...SFF...AIR...SND...Misc...OK
OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...Unloading match assets
Freeing players
OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.
Log file successfully closed.