-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error unpacking new BFLAN Nintendo Switch #17
Comments
No problem, I'll take a look. |
Okay, now that the BFLYT modules work fine, let's try on BFLAN ! |
I finally managed to make something usable, so you can test |
It indeed works, but it's still missing stuff. Great job so far! First and only error, but those are those color files I was talking about in the first post:
|
Okay, that's another weird version difference, because all of my 7.2.1 files worked. |
The FooterBtn_textColor is one of the files that doesn't work. Link is in the first post. |
Whoops, wrong link. I updated it in the last post |
Ok, many stuff was missing because of a bad structure. |
Yeah there are many files working. 192 out of 207 in the ResidentMenu |
(ResidentMenu bflans) |
Thank you very much ! |
Okay, now it seems to work, and with more data than before. |
I don't really know the context, so not really. Would you know what FLEU does? If not I'll just have to try it out on my Switch and see what changes. |
So, I guess that HudTime_Color.bflan has something to do with some kind of clock on the HUD. Another time, thanks for your help ! EDIT : I say a crash, but it also may be completely ignored if there are errors, I don't know |
The first two files don't seem to change anything, but the |
Ok, I made similar edits but on BatteryConsole_Color.bflan |
Btw. the name
|
Same as last time: doesn't seem like anything has changed |
Maybe the E stands for Entry? Or External |
Theorically, it defines the animated data, like Vertex Colors for FLVC, VIsibility for FLVI, ... |
Anyway, the unpack.BFLAN module seems to work fine, so let's start the packing one |
I found it out, the EU stands for 'Extended User Information'.
Btw. are you on Discord? |
Thank you ! I'll include this in the doc and the module |
I don't want to overload you with issues, but here is another error.
The common.szs (another system file that contains info just like ResidentMenu.szs) also comes with an animation folder. Some of these animations can be opened in Wexos and extracted by your kit, like
SystemColorFader_In.bflan
, but others, likeSystemColorFader_Color.bflan
, result in an error. This so far only happens with files that (I assume) contain color information:BgNml_Color.bflan, BlurBg2_Color.bflan, CntrIndicatorS_Color.bflan, SystemColorFader_Color.bflan etc.
SystemColorFader_In.bflan:
https://drive.google.com/open?id=1YaYKFYTffGlzWl7kkRnddsEwO7aUiWm_
Idk if Wexos' error will add anything, but I'll include it anyway

Some files return a bit different error, like
FooterBtn_TextColor.bflan
FooterBtn_TextColor.bflan:
https://drive.google.com/open?id=1viUh1Xuy_WFCtLbvjWfljpKfbBaBt8Qm
And here's Wexos' error for that one:

Edit: I'm adding some more info
I have executed the unpack command for every file.
Here's a hastebin: https://hastebin.com/direwirose.rb
I noticed that not every color file,
BgNml_Color.bflan
andBlurBg2_Color.bflan
, results in an error when unpacking.Oh whoops, I forgot that unpacking BFLAN's is only partially supported and they cannot be repacked yet.
The text was updated successfully, but these errors were encountered: