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Starred repositories
C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implemen…
This project demonstrates different cases when Unity has to break a batch while rendering.
✏️ Test some shadertoy examples in Unity.
Signed Distance Field Shadow in Unity
Unity Shader for mesh rendering in lowpoly style
GPU Particles w/ Screen Space Collision Example.
True Image Effects for Unity Indie
Sub Surface Scattering Approximation Shader for Unity 3D
An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.
Unity3D Raymarching Simple Implementation.
Unity3D port of the excellent 'notebook drawings' post-processing shader by flockaroo.
A Screen space distortion effect for Unity
Aversion Survival Horror Game built in Unity 3D